GiantDojoALPHAv0.01
Clive

Clive

Clive - stance/damage. Tools include i15 launcher, CH-launch low.

stancedamage
9 / 9 combos

Combos

Starter

Most Important

  • df+2d+1ws+4db+1+2,1updraft 2,2 T!df+1,2~ FPHX 2,1
  • CH db+4b+2d+1ws+44,4~ FPHX 3,1+2
  • sidestep 1+2d+1ws+4db+1+2,1updraft 2,2 T!df+1,2~ FPHX 2,1
  • CH (3)then3BHT 1PHS 2,1 T!df+1,2~ FPHX 2,1
  • BHT 3db+1+2,1updraft 2,2
  • CH d+1+2b+2d+1ws+44,4~ FPHX 2,1
  • CH PHX 2then1b+2d+1ws+4~ FPHX 2,1
  • heat on f+1+2~ Fb+2db+1+2,1updraft 2,2 T!df+1,2~ FPHX 2,1
  • heat on (f+2then2)then1 (hold)db+1+2,1updraft 2,2 T!df+1,2~ FPHX 2,1

Key Moves

  • 1Quick jab to start offense
  • df+1Mid poke to harass the opponent when upclose
  • d+1Low poke to harass the opponent
  • db+4Counterhit launching sweep
  • b+2~FVery long range high attack that can shift to PHS
  • b+4Good button to deal with grounded opponents
  • fthenf+2Safe ranged attack to build your Zantetsuken levels
  • PHXLearn your stance options for mixing the opponent especially after a blocked b+2~F you can start with just PHS 2 and PHS 4

Heat Engagers

  • f+1+2Extremely long range attack that enters Heat _ useful in the neutral, as whiff punisher and in combos.
  • f+2then2then2Counterhit confirmable heat engager.
  • 1+2 (or ws+1+2)Useful in punish situations and as a counter poke.
  • PHX 1+2Safe heat engager from stance.
  • sidestep 2then1Situation confirmable heat engager.

Command Grabs

  • uf+1+21+2 escape

Block Punishers

StartupStandingCrouching
101then2 1then1~ FFC d+1
11WSthen4~ F
122:1 4then2 (range)
131+2 (heat)WSthen1then2 ws+1+2 (heat)
14df+1then2:1
15df+2WSthen2

Suggested Whiff Punishers

  • 1+2
  • f+1+2
  • df+2

Guaranteed Follow-ups

  • fthenfthenf+2~FPHX 2then1
  • b+2~FPHX 1+2 (heat) ― PHX 2then1
  • b+2~FPHX 3then1+2 (zantetsuken)
  • heat on1then2
  • (f+2then2)then1 (hold)1then2
  • (guard break)1then2
  • heat on 1+2~Fdf+3then1
  • heat on PHX 1+2~Fdf+3then1
  • CH db+1b+4
  • CH (2then2)then1b+4
  • CH (ws+1)then2b+4
  • CH PHX 21+2 (heat)
  • CH PHX 4WSthen1+2 (heat) ― ws+1then2

Defensive Options

  • b+1+2Power crush
  • 3+4Has low parry properties
  • b+3Parry
  • press 2 or 1+2 on successful parry

Matchup Punishment

  • SlideWSthen4 float
  • Asuka's b+3f+1+2
  • Kazuya db+1,2f+1+2
  • Ling RDS f+3+4,3+41then2 ― df+2 ― f+1+2
  • Ling AOP 3+4WSthen4 float
  • evade Leo's b+1,4b+3 parry the 2nd hit
  • Paul's Deathfistf+1+2
  • Demoman (3rd hit)f+1+2
  • Alisa's b+3+4,(3+4)...
  • Claudio's f+2,2b+1+2
  • Kuma's f,f+2f+1+2
  • Heihachi's f,f+2f+1+2
  • Jack's d+1+2f+1+2
  • Jack's df+1,2,1,2f+1+2
  • King's JGS 4FC df+2 ― cc d+1+2

Notes

  • Gains access to several Ifrit moves Torgal's attack rush moves are enhanced
  • ZANTETSUKEN
  • Gain levels by using specific moves Consume your levels to enhance his 1+4 attack
  • f+2,1 ⏵ 1+2