GiantDojoALPHAv0.01
Jun

Jun

Jun - fundamentals/mid-range. Tools include i13 launcher.

fundamentalsmid-range
8 / 8 combos

Combos

Starter

More Combos

  • FC db+1+2 (throw)f+4f+3,2IZU 1,1 T!b+2,1~ FGEN 2
  • d+1+2b+4,2f+3b+2,1~FGEN 2
  • f+2+3uf+2 T!(f+3+4) GEN 4f+3,2IZU 1+2
  • CH uf+3d+1+2 T!(f+3+4) GEN 4f+3b+2,1~FGEN 2
  • CH d+2FC df+2ws+2f+3,2IZU 1,1 T!b+2,1~ FGEN 2
  • heat dash f+2then1+2~ Ff+2,1+2b+4,2f+3,2IZU 1,1 T!b+2,1~ FGEN 2

Combo Enders

  • FOR DMGGEN 2
  • WALL CARRYf,f+2,3

Key Moves

  • 1 ― 1then2Jab string to check situations and start offense _ Use its extensions to stop them from challenging it _ Can transition to sidestep to create pressure sequences
  • df+1Quick mid poke with extensions
  • b+3Keepout launcher. Hit Confirmable into b+3,4~ D
  • f+4Homing Attack to check sidestep and start offense
  • d+3+4Counterhit launcher that can quickly jump over lows
  • db+3 FC df+2Use these low pokes to annoy the opponent _ and make them press into your defensive tools
  • df+3Useful at the wall to wallsplat opponents
  • IZU ― GEN MIALearn some basic options for her stances _ to improve your pressure

Heat Engagers

  • 1+2Useful for block and whiff punishment
  • f+2then1+2Safe long range Heat Engager. Drains energy
  • sidestep 4Great pressure button that goes into Heat
  • IZU 3Heat Engager from stance
  • MIA 2Heat Engager from stance

Command Grabs

  • df+2+32 escape
  • uf+1+21+2 escape
  • FC db+1+21+2 escape
  • IZU 1+4 / 2+31+2 escape

Block Punishers

StartupStandingCrouching
101then2 ― uf+1FC df+1
11...WSthen4
122then1then4WSthen1then1~ F
WSthen1then1~ B
13b+4then2WSthen2then1
1+2 (heat)
143WSthen3
15db+1then1then1+2...
16df+2uf+4then3
17f+2...
18...WSthen3+4

Suggested Whiff Punishers

  • 1then2
  • df+4
  • f+2

Guaranteed Follow-ups

  • CH 4f+2 ― 3+4
  • f+4b+4then2 ― 1+2 (heat)
  • u+4f+2 ― d+1+2
  • FC df+3 (clean hit)-
  • CH GEN 1-
  • CH f+1+2MIA 2
  • during heat f+1+2-
  • (parry)-
  • CH sidestep 2fthenf+1+2
  • heat dash 1+2~ F-
  • CH u+2IZU 3 (heat)
  • CH (df+1)then2uf+1
  • CH IZU f+1+2uf+1 ― 1+2 (heat)

Defensive Options

  • b+1+3 ― b+2+4Reversal
  • f+2+3Has punch parry effect
  • b+3+4Power Crush
  • f+3+4This stance has reversal properties against low attacks and throws

Matchup Punishment

  • SlideWSthen2 float
  • Asuka's b+3f+2 ― df+4 (far)
  • Kazuya db+1,2f+2 ― df+4 (far)
  • Ling Calli Roll1then24 ― uf+4then3
  • Ling AOP 3+4WSthen2 float
  • Leo's b+1,4-
  • Paul's Deathfistdf+3 ― df+4
  • Demoman (3rd hit)df+3 ― df+4
  • Alisa's b+3+4,3+4df+2 before 2nd hit
  • Claudio's f+2,2fthenf+2then2 (deep dash)
  • Kuma's f,f+2df+3 ― df+4
  • Heihachi's f,f+2df+4
  • Jack's d+1+2df+3 ― Heat Smash
  • Jack's df+1,2,1,2df+3 ― df+4
  • King's JAG 4uf+2 ― ws+2 float
  • ...-

Notes

  • df+1,2 ⏵ 1+2
  • uf+4,3 ⏵ MIA 2