Combos
Starter
More Combos
- FC db

2 (throw)f+4f+3,2IZU 1,1 T!b+2,1~ FGEN 2

b+4,2f+3b+2,1~FGEN 2
uf+2 T!(f+3+4) GEN 4f+3,2IZU 1+2- CH uf
d+1+2 T!(f+3+4) GEN 4f+3b+2,1~FGEN 2 - CH d
FC df+2ws+2f+3,2IZU 1,1 T!b+2,1~ FGEN 2 - heat dash f


~ Ff+2,1+2b+4,2f+3,2IZU 1,1 T!b+2,1~ FGEN 2
Combo Enders
- FOR DMGGEN 2
- WALL CARRYf,f+2,3
Key Moves
- 1 ― 1
Jab string to check situations and start offense _ Use its extensions to stop them from challenging it _ Can transition to sidestep to create pressure sequences 
Quick mid poke with extensions
Keepout launcher. Hit Confirmable into b+3,4~ D
Homing Attack to check sidestep and start offense
Counterhit launcher that can quickly jump over lows
3 FC df
Use these low pokes to annoy the opponent _ and make them press into your defensive tools
Useful at the wall to wallsplat opponents- IZU ― GEN MIALearn some basic options for her stances _ to improve your pressure
Heat Engagers
Useful for block and whiff punishment

Safe long range Heat Engager. Drains energy- sidestep 4Great pressure button that goes into Heat
- IZU 3Heat Engager from stance
- MIA 2Heat Engager from stance
Command Grabs

2 escape
1+2 escape- FC db
1+2 escape - IZU 1
4 / 2
1+2 escape
Block Punishers
| Startup | Standing | Crouching |
|---|---|---|
| 10 | FC df | |
| 11 | ... | WS |
| 12 | WS | |
| ― | WS | |
| 13 | WS | |
| ― | ||
| 14 | WS | |
| 15 | ... | |
| 16 | ||
| 17 | ... | |
| 18 | ... | WS |
Suggested Whiff Punishers
Guaranteed Follow-ups
- CH 4

2 ― 3





2 ― 1
2 (heat)



2 ― d

- FC df
3 (clean hit)-
- CH GEN 1-
- CH f
MIA 2 - during heat f
- - (parry)-
- CH sidestep 2



- heat dash 1
~ F- - CH u
IZU 3 (heat) - CH (df
1)



- CH IZU f


1 ― 1
2 (heat)
Defensive Options


3 ― b
Reversal
Has punch parry effect
Power Crush
This stance has reversal properties against low attacks and throws
Matchup Punishment
- SlideWS
2 float
- Asuka's b+3

2 ― df
4 (far)
- Kazuya db+1,2

2 ― df
4 (far)
- Ling Calli Roll

24 ― uf


- Ling AOP 3+4WS
2 float
- Leo's b+1,4-
- Paul's Deathfist

3 ― df

- Demoman (3rd hit)

3 ― df

- Alisa's b+3+4,3+4

2 before 2nd hit
- Claudio's f+2,2



2 (deep dash)
- Kuma's f,f+2

3 ― df

- Heihachi's f,f+2


- Jack's d+1+2

3 ― Heat Smash
- Jack's df+1,2,1,2

3 ― df

- King's JAG 4

2 ― ws
2 float
- ...-
Notes
- df+1,2 ⏵ 1+2
- uf+4,3 ⏵ MIA 2