GiantDojoALPHAv0.01
Lee

Lee

Lee - execution/mixup. Tools include i14 launcher, CH-launch low.

executionmixup
18 / 18 combos

Combos

Starter

Most Important

  • WSthen2then3b+2,4,3~Fb+2~Ff+2,1
  • df+24,u+3b+2,4,3~Ff+4:1 T!b+1:1+2
  • CH b+4then(3)(f,n) b+3,3~Fb+2,4,3~Ff+4:1 T!b+1:1+2
  • CH d+3then(4)(wait) b+3,3~Fb+2,4,3~Ff+4:1 T!b+1:1+2
  • f+3then3then3then3then3then4d+2b+2,4,3~Fb+2~Ff+2,1

More Combos

  • FC uf+4ws+2,4(dash) d+2b+2,4,3~Ff+2,1
  • dthendfthenfthen4(d+4),4,u+3b+2,4,3~Ff+4:1 T!b+1:1+2
  • CH (2then1)then3(dash) 4,u+3b+2,4,3~Ff+4:1 T!b+1:1+2
  • uf+3then4b+3,3~Fb+2,4,3~Ff+4:1 T!b+1:1+2
  • fthenf+4(dash) b+3,3~Fb+2,4,3~Ff+4:1 T!b+1:1+2
  • fthennthen3then4(wait) b+3,3~Fb+2,4,3~Ff+4:1 T!b+1:1+2
  • CH 4then4:4 (perfect)(dash) b+3,3~Ff+4,1 T!b+1:1+2
  • CH fthenf+2b,b+4(dash) d+2b+2,4,3~Ff+2,1
  • CH (1then2)then4d+2b+2,4,3~Ff+4:1 T!b+1:1+2
  • HMS 2(dash) 4,u+3b+2,4,3~Ff+4:1 T!b+1:1+2
  • CH HMS 4b,b+4(dash) d+2b+2,4,3~Ff+2,1
  • CH HMS (1)then4d+2b+2,4,3~Ff+4:1 T!b+1:1+2
  • heat on fthenf+3~F4,u+34,u+3b+2,4,3~Ff+4:1 T!b+1:1+2

Key Moves

  • 1Quick jab to start offense and check situations. It also has several situationally useful follow-ups.
  • df+1Mid poke to check situations and harass the opponent.
  • 2then2then3A jab string with high crushing properties. Can be counterhit confirmed into the third hit for a knockdown.
  • b+3then3~FRisky but strong low option to harass opponent that stand block too much.
  • d+3then(4)High crushing low that launches on counterhit. Shifts t o HMS
  • b+4then(3)Strong counterhit that can be used to keep opponents from approaching you. Shifts t o H MS.
  • 1+2then(3+4)Homing mid that launches on counterhit. Shifts t o H MS.
  • FC dfthendthendf+3Slide attack that is the core of his full crouch mixup game. You can crouch next to the opponent when you have a read they will play defensively, then mix this low with hi s ws+2 ,3 or other safer options.

Heat Engagers

  • df+4then4Mostly useful in punish situations
  • df+3then2then3A counterhit confirmable string.
  • 4then4:4 (perfect)Fast counterhit launcher you can use to challenge situations You can also use it in punish situations. Requires a perfect input.
  • fthenf+3A fast and safe mid heat engager that can be used as an approaching tool. If spaced well, can create spacing traps due to its pushback.
  • HMS 1then1then1Quick heat engager out o f H MS.

Command Grabs

  • uf+1+21+2 escape

Block Punishers

StartupStandingCrouching
101then2then4 1:3:3:3 (perfect)WSthen3then3
114then4:4 (perfect)
13f+1+2 df+4then4 (heat)WSthen1then4 ws+1then2~F
14f+2then1 b+1then1:2 (perfect)WSthen2then3
15df+2 f+3then3then3then3then3then4uthenuf+4
18FC uf+4

Suggested Whiff Punishers

  • 1then2then4
  • f+3then3then3then3then3then4
  • fthenf+3

Guaranteed Follow-ups

  • 1:3:3:3ub+3
  • uf+3+4ub+3
  • CH FC dfthendthendf+3ub+3
  • (4then3)then4(dash) dthendfthenfthen4
  • CH db+3+4(dash) dthendfthenfthen4
  • uf+1+2 (throw)dthendfthenfthen4
  • heat on 4then4:4~Fdthendfthenfthen4
  • heat on df+4then4~Fdthendfthenfthen4
  • CH HMS u+4df+4then4
  • CH FC df+4FC dfthendthendf+3

Defensive Options

  • b+1+3 (or b+2+4)Punch parry
  • b+3+4Power crush

Matchup Punishment

  • SlideWSthen2then4 float
  • Asuka's b+3...
  • Kazuya db+1,2...
  • Ling RDS f+3+4,3+4...
  • Ling AOP 3+4WSthen2then4 float
  • evade Leo's b+1,4sidestep left 2nd hit
  • Paul's Deathfistf+3then3then3then3then3then4
  • Demoman (3rd hit)...
  • Alisa's b+3+4,(3+4)...
  • Claudio's f+2,2...
  • Kuma's f,f+2fthenf+3
  • Heihachi's f,f+2fthenf+3
  • Jack's d+1+2...
  • Jack's df+1,2,1,2...
  • King's JGS 4WSthen4 float

Notes

  • Can perform the enhanced version of several moves without perfect input at the cost of Heat meter. Gains access to df+3+4 and d+1+2
  • (low wallsplat) HMS u+4 ⏵ ub+3