GiantDojoALPHAv0.01
Raven

Raven

Raven - mixup/evasion. Tools include i14 launcher, CH-launch low.

mixupevasion
17 / 17 combos

Combos

Starter

Most Important

  • df+2then3f,f+4db+2,1~ D SZN 3,2 T!b+2,4,2
  • df+2BT f+3f,f+4db+2,1~ D SZN 3,2 T!b+2,4,2
  • fthenf+3df+2,3db+2,1~ D SZN 3,2 T!b+2,4,2
  • f+4f,f+44,1BT 2,1~ F 1,2

More Combos

  • [ 3~4 ]BT 3db+2,1b+2,4,2 T!b+2,4,2
  • uf+3+4then4db+2,1db+2,1~ D SZN 3,2 T!b+2,4,2
  • uf+3df+2,3db+2,1~ D SZN 3,2 T!b+2,4,2
  • BT fthenf+3+4 (close)BT f+2,4,2 T! b+2,4,2
  • CH df+3f,f+3f,f+4db+2,1~ D SZN 3,2 T!b+2,4,2
  • CH SZN 4f,f+4db+2,1~ D SZN 3,2 T!b+2,4,2
  • CH (3then3)then4f,f+3db+2,1b+2,4,2
  • CH (b+2then2)then34,1BT 1b+2,4,2 T!b+2,4,2
  • CH dthendfthenfthen1then3~4SZN 3,2 T!db+2,1b+2,4,2
  • heat dash 1+2~ Ff,f+3f,f+4df+2,3db+2,1~ D SZN 3,2 T!b+2,4,2
  • during heat fthenfthenf+3then4b+3+4f,f+3db+2,1b+2,4,2

Combo Enders

  • FOR DMGSNZ 1+2f,f+2
  • WALL CARRYqcf+1,2

Key Moves

  • 1Quick jab to start offense and check situations
  • df+1Good mid poke to check situations
  • db+2then1The first hit can be used to enter Back turned stance
  • 3then3Poke string with a counterhit launching follow-up
  • b+1Pressure move that shifts to SZN stance
  • f+2then3Safe long range attack that can go into SZN
  • dthendfthenfthen4Good keepout move
  • WSthen2A safe counterhit launcher from crouching position
  • FC df+3+4Big low that enables his full crouch mixup game

Heat Engagers

  • 1+2Safe mid Heat Engager
  • fthenf+2Safe mid Heat Engager
  • BT 4Safe mid Heat Engager from stance
  • SZN 2Safe mid Heat Engager from stance
  • WSthen3+4Has homing properties. Unsafe on block.

Command Grabs

  • df+1+41 escape
  • uf+1+21+2 escape

Block Punishers

StartupStandingCrouching
102then4FC d+1
11...WSthen4
124then1...
13db+2then1WSthen2
14df+1then4WSthen1
1+2 (heat)
15f+4...
df+4then4then3
16df+2WSthen3then2

Suggested Whiff Punishers

  • f+2then3
  • 4then1
  • df+2

Guaranteed Follow-ups

  • fthenfthenf+3BT 1+2
  • b+3b+3
  • SZN 1+2-
  • BT 1+2fthenf+2
  • CH (f+3)then2-
  • CH db+3uf+3
  • CH db+4-
  • CH (uf+4)then4-
  • BT b+3BT f+3+4
  • CH FC df+3-
  • CH dthendfthenfthen2df+1then4 ― 1+2 (heat)
  • CH BT f+3-
  • BT (f+2)then3-

Defensive Options

  • b+1+3 ― b+2+4Escapes any attacks but RAGE ART
  • bthenb+2Has parry properties
  • BT f+1+2Parries punches and kicks

Matchup Punishment

  • Slide-
  • Asuka's b+3-
  • Kazuya db+1,2-
  • Ling Calli Roll-
  • Ling AOP 3+4-
  • Leo's b+1,4-
  • Paul's Deathfistf+2then3 ― fthenf+4
  • Demoman (3rd hit)-
  • Alisa's b+3+4,3+4-
  • Claudio's f+2,2-
  • Kuma's f,f+2-
  • Heihachi's f,f+2f+2then3
  • Jack's d+1+2-
  • Jack's df+1,2,1,2-
  • King's JAG 4WSthen1 float
  • ...-

Notes

  • BT 3+4 ⏵ uf+3+4,4,2