Combos
Starter
Most Important

d+2,2~ Bdf+1,2,1 T!NSS 1+4(dash) d+2,2- WS

DGF 2~ Dd+2,2~ Bdf+1,2,1 T!NSS 1+4(dash) d+2,2 - CH FC df
ws+4d+2,2~ Bdf+1,2,1 T!NSS 1+4(dash) d+2,2 

BT 2,1 T![ 3~4 ]~ UDGF f+1+2- FC df
f+2,1[ 3~4 ]~ UDGF f+1+2
More Combos
- [ 4~3 ]f,n,d,df+1d+2,2~ Bdf+1,2,1 T!NSS 1+4(dash) d+2,2
- sidestep 24d+2,2~ Bdf+1,2,1 T!NSS 1+4(dash) d+2,2
- CH uf
ws+4d+2,2~ Bdf+1,2,1 T!NSS 1+4(dash) d+2,2 - CH uf
d+2,2~ Bdf+1,2,1 T!NSS 1+4(dash) d+2,2 - DGF 2
f+2,1[ 3~4 ]~ UDGF f+1+2 - CH DGF 1d+2,2~ Bdf+1,2,1 T!NSS 1+4(dash) d+2,2
- KIN b

d+2,2~ Bdf+1,2,1 T!NSS 1+4(dash) d+2,2 - CH KIN 3ws+4d+2,2~ Bdf+1,2,1 T!NSS 1+4(dash) d+2,2
- CH BT 2
f+2,1[ 3~4 ]~ UDGF f+1+2 - NSS 1
d+2,2~ Bdf+1,2,1 T!NSS 1+4(dash) d+2,2 - NSS FC df
(dash) NSS 1+4df+1,2,1b+2,1 - heat dash 3
~ Fd+2,2~ B1f+3+4d+2,2,2 T!NSS 1+4(dash) d+2,2,1 (delay last hit) - during heat DGF 1d+2,2~ Bdf+1,2,1 T!NSS 1+4(dash) d+2,2
Combo Enders
- OTHER OPTIONSNSS 3,2,1+2
- WALL CARRYb+1d+2,2
Key Moves
Quick jab to check situations
1 ― df
Mid pokes to harass the opponent

3...4Multi-hitting low attack
- [ 3~4 ]Jumping approach tool that can shift to DGF stance

Very evasive launching attack
A very fast attack for challenging situations- KIN ― DGFThese two can be a starting point to learn his many _ other stances and to create strong situations.
Heat Engagers

Mid-High Heat Engager. Shifts to DGF stance
Long range mid Heat Enganger. Unsafe on block

Mostly useful in punish situations- KIN f
Heat Engager from stance. Very long range - DGF 4Heat Engager from stance.
Command Grabs

1+2 escape


1+2 escape



unescapable- DGF 3
unescapable
Block Punishers
| Startup | Standing | Crouching |
|---|---|---|
| 6 | ||
| 8 | NSS 1 | NSS 1 |
| 10 | FC d | |
| 11 | WS | |
| NSS 2 | ― | |
| 12 | ... | |
| 13 | WS | |
| 14 | ... | |
| 15 | WS | |
| 17 |
Suggested Whiff Punishers
Guaranteed Follow-ups



2 (heat) ― f




- NSS FC (df
1)



2 (heat)
- CH f


KIN f2 (heat)
- DGF 1


2 ― f




- CH d
- - CH (1)
- - CH (df
1)
- - CH ( df
3)
- - NSS IND 1-
- BT 3BT d

- MED 3-

FLEA 2- CH KIN d


2 ― Heat Smash
Defensive Options
Flash . Extremely fast attack
Has parry properties
Power Crush
Matchup Punishment
- Slide-
- Asuka's b+3





- Kazuya db+1,2





- Ling Calli Roll


- Ling Firecracker-
- Leo's b+1,4-
- Demoman (3rd hit)





- Alisa's b+3+4,3+4-
- Kuma's f,f+2-
- Victor's f,f+2-
- Jack's d+1+2-
- Claudio's f+2,2


4 (long dash)
- King's JAG 4WS
~B float - ...-
Notes
- during NSS 3,2,1+2 (delay last hit)