GiantDojoALPHAv0.01
Alisa

Alisa

Alisa - rushdown/mixup/stance. Tools include i16 launcher, CH-launch low.

rushdownmixupstance

Key Moves

b+1

Mid poke with good range

db+3

Key low poke to harass the opponent

df+2

Good keepout and whiff punisher

d+3

Long ranged low. Mix it with other approach tools.

b+3

Homing Attack with great range and pushback on block

WS+1+2

Homing Attack from crouch. Mix it with FC 1+2

fthenfthenf+2

Approach attack. Useful to pressure the opponent.

DES

Explore this stance to form an aggressive gameplan

Overview

TBD

Strengths

TBD

Weaknesses

TBD

Game Plan

TBD

Heat

TBD

Defense

TBD

Punish guide

How to beat them. The Frame Data tab in Punish mode shows per-move counter hints; the sections below are pulled straight from this character’s frame data so you can drill specific punishes.

Punish on block

Launch on block (-15 or worse, use your i15 launcher):

  • uf+3 -52 on block
  • d+3+4 -37 on block (low)
  • SBT.4 -27 on block
  • DBT.4 -27 on block
  • db+2 -18 on block
  • f,F+2 -18 on block

Standing string punish (-14 to -13, df+2 / i14 launcher):

  • f+3 -14 on block
  • d+2 -14 on block
  • db+4 -14 on block
  • f,F+3 -14 on block
  • DES.d+2 -14 on block
  • SBT.3 -14 on block

Jab punish (-12 to -10, fast string starter):

  • 3 -12~-11 on block
  • f+1+2 -12 on block
  • d+4 -12 on block
  • ws1 -12 on block
  • CLK.B -12 on block
  • CLK.d+3 -12 on block

Duck these highs

Every high in Tekken loses to a crouch, but these are the ones worth committing to:

  • uf+2 (i16, high, -2 on block, launcher)
  • f,f,F+2 (i13, high, +5~+7 on block, launcher)

Step their linear strings

The data doesn’t flag specific step weaknesses for Alisa. As a default, sidestep-left against right-hand attacks (2, df+2 style) and sidestep-right against left-hand attacks; their homing moves (if any) are listed under Key Moves.

General notes

  • Block low and wait. Lows in the data without a CH launch (above) give frames but no combo.

Stance handling

Alisa threatens these named stances. Each block shows the launcher, mid, low, and any options that are negative enough to punish on block.

DES (19 moves):

  • Launcher: DES.2 (i20, mid, -8 on block, launcher)
  • Mid threat: DES.1 (i13, mid, -9 on block)
  • Low option: DES.d+1 (i20, low, -13 on block)
  • Punishable on block: DES.d+2 (i22, low, -14 on block); DES.d+1 (i20, low, -13 on block); DES.b+2 (i18, mid, -12 on block)

DBT (8 moves):

  • Launcher: DBT.2 (i16, mid, -14 on block, launcher)
  • Mid threat: DBT.1+2 (i12, mid, +0 on block, launcher)
  • Low option: DBT.3 (i16, low, -14 on block, CH launch low)
  • Punishable on block: DBT.4 (i17, mid, -27 on block, launcher); DBT.2 (i16, mid, -14 on block, launcher); DBT.3 (i16, low, -14 on block, CH launch low)

SBT (6 moves):

  • Launcher: SBT.4 (i17, mid, -27 on block, launcher)
  • Mid threat: SBT.2 (i16, mid, -8 on block)
  • Low option: SBT.3 (i16, low, -14 on block, CH launch low)
  • Punishable on block: SBT.4 (i17, mid, -27 on block, launcher); SBT.1 (i13, mid, -15 on block); SBT.3 (i16, low, -14 on block, CH launch low)

BKP (5 moves):

  • Launcher: BKP.1 (i11, high, +4~+6 on block, launcher)
  • Mid threat: BKP.3 (i24, mid, -9 on block, launcher)
  • Their main stance options here look safe on block in the data; whiff-punish their string attempts instead.

CLK (3 moves):

  • Mid threat: CLK.3 (i13, mid, -9 on block)
  • Low option: CLK.d+3 (i30, low, -12 on block, launcher)
  • Punishable on block: CLK.B (i19, mid, -12 on block); CLK.d+3 (i30, low, -12 on block, launcher)

FUFT (1 moves):

  • Their main stance options here look safe on block in the data; whiff-punish their string attempts instead.