GiantDojoALPHAv0.01
Alisa

Alisa

Alisa - rushdown/mixup/stance. Tools include i16 launcher, CH-launch low.

rushdownmixupstance
28 / 28 combos

Combos

Starter

Most Important

  • df+2df+1then1f+2uf+1Tornado(run)uf+1
  • uf+4then4WSthen1then2then3uf+1Tornado(run)uf+1
  • WSthen2then3SBT 3WSthen1then2uf+1Tornado(run)uf+1
  • CHd+3WSthen4uf+1Tornado(run)uf+1
  • against bears and Jack-8WSthen1then2then3uf+1Tornado(run)uf+1
  • d+3+4WSthen1then2then31u+3then2

More Combos

  • db+1then3(run)df+1then1uf+1Tornado(run)uf+1
  • db+1then4df+1then1f+2uf+1Tornado(run)uf+1
  • WSthen3(wait)3WSthen1then2then3uf+1Tornado(run)uf+1
  • CHd+3then2df+1then1uf+3then2
  • DES 2then1(2)3then3df+1then1u+3then2
  • (WSthen3)d+3WSthen1then2then3uf+1
  • CH(b+1)1+2db+1then2Tornadodf+1then1u+3then2
  • heat dash1+2~F(dash)4df+1then1f+22then3then3uf+1Tornadofthenfthenf+1
  • f+3then2during heat DES f+2then1then2~Ff+2uf+1Tornado(run)uf+1

Wall Combos

  • 1then2f+1+2
  • WSthen1then2then3(delay last hit)

Wall Carry

  • WRthen3then4
  • db+2then2
  • b+4then4

With Tornado

  • db+1then2Tornado1then2f+1+2
  • b+3+4TornadoWSthen1then2then3(delay last hit)

Combo Enders

  • (dash)uf+1
  • SBT f+1

Wall / Floor Break

  • f+1+2
  • fthenfthenf+3then4
  • 1+2
  • b+2then1

Key Moves

  • 1Quick jab attack to start offense
  • b+1Mid poke with good range
  • db+3Key low poke to harass the opponent
  • df+2Good keepout and whiff punisher
  • d+3Long ranged low. Mix it with other approach tools.
  • b+3Homing Attack with great range and pushback on block
  • WSthen1+2Homing Attack from crouch. Mix it with FC 1+2
  • fthenfthenf+2Approach attack. Useful to pressure the opponent.
  • DESExplore this stance to form an aggressive gameplan

Heat Engagers

  • 1+2Safe mid Heat Engager
  • 3then2Useful for punish situations
  • f+2then1Long range Heat Engager
  • uf+2Long range Homing Attack, useful as a keepout tool
  • DES f+2then1then2Heat Engager from stance

Command Grabs

  • uf+1+21+2 escape
  • FC db+1+21+2 escape

Block Punishers

StartupStandingCrouching
101then1FC d+1
11WSthen4
122then2
133then2WSthen1then2
3thenf+2
14f+3then2
15uf+4then4uf+4then4
16df+2
17uf+3then2(range)WSthen2then3

Suggested Whiff Punishers

  • 1then1
  • df+2
  • b+4then4then3

Guaranteed Follow-ups

  • b+4then4then3SBT 1then2then1then3+4
  • fthenfthenf+2f+1+2
  • fthenfthenf+2~1+2DES b+1+2
  • f+3then2DES b+1+2 DES f+2then1then2
  • WSthen1+2(tap up)d+3
  • CH4d+3
  • CH(df+3)3-
  • CH(df+1)43then2(heat)
  • CHfthenf+1+22then2 3then2(heat)
  • CH(1)1db+1+2
  • DES f+1+2then1+2(turn around)DES f+3then1+2

Defensive Options

  • b+1+3 b+2+4Parries high attacks
  • b+1+2Power Crush
  • ub+2Power Crush

Matchup Punishment

  • SlideWSthen1then2then3 float
  • Asuka's b+3uf+3then2(unless max range)
  • Kazuya db+1,2uf+3then2 uf+2 ub+2
  • Ling Calli Rolluf+4then4
  • Ling AOP 3+4WSthen1then2then3 float
  • Leo's b+1,(4)(db+1)1 before second hit
  • Paul's Deathfistuf+3then2 uf+2 ub+2
  • Demoman (3rd hit)uf+3then2 uf+2 ub+2
  • Alisa b+3+4,3+4df+2 before second hit
  • Claudio's f+2,2fthenfthenf+2
  • Kuma's f,f+2uf+3then2
  • Heihachi's f,f+2ub+2
  • Jack's d+1+2uf+2 ub+2
  • Jack's df+1,2,1,2uf+2 ub+2
  • King's JAG 4WSthen4 float
  • ...-