Combos
Starter
Most Important









(run)



WS




(run)

- WS

SBT
WS



(run)

- CH

WS


(run)

- against bears and Jack-8WS





(run)


WS






More Combos


(run)




(run)











(run)

- WS
(wait)
WS




(run)

- CH









- DES

(
)







- (WS
)
WS




- CH(

)










- heat dash

~
(dash)

















during heat DES 


~




(run)

Wall Combos




- WS


(delay last hit)
Wall Carry
- WR








With Tornado










WS

(delay last hit)
Combo Enders
- (dash)


- SBT


Wall / Floor Break
Key Moves
Quick jab attack to start offense
Mid poke with good range
Key low poke to harass the opponent
Good keepout and whiff punisher
Long ranged low. Mix it with other approach tools.
Homing Attack with great range and pushback on block- WS
Homing Attack from crouch. Mix it with FC 1+2 


Approach attack. Useful to pressure the opponent.- DESExplore this stance to form an aggressive gameplan
Heat Engagers
Safe mid Heat Engager
Useful for punish situations

Long range Heat Engager
Long range Homing Attack, useful as a keepout tool- DES



Heat Engager from stance
Command Grabs

1+2 escape- FC

1+2 escape
Block Punishers
| Startup | Standing | Crouching |
|---|---|---|
| 10 | FC | |
| 11 | — | WS |
| 12 | — | |
| 13 | WS | |
| — | ||
| 14 | — | |
| 15 | ||
| 16 | — | |
| 17 | WS |
Suggested Whiff Punishers
Guaranteed Follow-ups



SBT 












~
DES 



DES 
― DES 



- WS
(tap up)

- CH



- CH(

)
- - CH(

)

(heat) - CH




― 
(heat) - CH(
)


- DES


(turn around)DES 


Defensive Options

― 
Parries high attacks
Power Crush
Power Crush
Matchup Punishment
- SlideWS


float - Asuka's b+3


(unless max range) - Kazuya db+1,2


― 
― 

- Ling Calli Roll



- Ling AOP 3+4WS


float - Leo's b+1,(4)(

)
before second hit - Paul's Deathfist


― 
― 

- Demoman (3rd hit)


― 
― 

- Alisa b+3+4,3+4

before second hit - Claudio's f+2,2




- Kuma's f,f+2



- Heihachi's f,f+2


- Jack's d+1+2

― 

- Jack's df+1,2,1,2

― 

- King's JAG 4WS
float - ...-