GiantDojoALPHAv0.01
Asuka

Asuka

Asuka - defense/punish. Tools include i15 launcher.

defensepunish
19 / 19 combos

Combos

Starter

Most Important

  • f+2then1df+1fthenf+2then3db+1then4Tornadofthenf+4(longdash)fthenf+2then1
  • f+2fthenf+2then3db+1then4Tornadofthenf+4(longdash)fthenf+2then1
  • CHuf+3db+4then32then1then2Tornadofthenf+4(longdash)fthenf+2then1
  • b+3then4then32then1then2Tornadofthenf+4(longdash)fthenf+2then1
  • CHfthenfthenf+1+2(or NG fthenfthenf+1+2)fthenf+2then31then2then3fthenf+2then1

More Combos

  • fthenf+4fthenf+4fthenf+2then3db+1then4Tornadofthenf+4(longdash)fthenf+2then1
  • uf+4fthenf+2then3db+1then4Tornadofthenf+4(longdash)fthenf+2then1
  • df+3+4fthenf+2then31then2then3fthenf+2then1
  • b+2+3(after parry)db+4then32then1then2Tornadofthenf+4(longdash)fthenf+2then1
  • heat ond+2~Fb+2then4then3fthenf+2then3db+1then4TornadoNG u+1+2f+3+4
  • NG f+2then1+2fthenf+2then31then2then3fthenf+2then1

Wall Combos

  • 1+4then2then4
  • b+2then1then4(delay last hit)

Wall Carry

  • For a lot of wall carry withoutheat burst you canSSLafter theTornadoand use b+2then4then3. Use 2then3 for mid distance and df+3 for short carry.

With Tornado

  • db+2Tornado1+4then2then4
  • db+2Tornado41+4then2then4
  • db+2Tornadob+2then1then4(delays last hit)

Heat Burst Ender

  • After most combosTornadofthenf+4dashheat burstender

Wall / Floor Break

  • End with f+1+2 forWall Breakand 2then1thend+1+2 to break floor.

Key Moves

  • 1Single jab to check situations. It has useful extensions.
  • f+4Strong homing attack to check sidestepping opponents.
  • df+1Mid option to check situations and poke. The extensions are risky, but useful against players that challenge it.
  • b+3Good button to stop opponents from approaching. Commit to just b+3 and try to hit confirm into b+3,4,3.
  • uf+3A jumping counterhit launcher that can be used for approaching at midrange.
  • db+3 and FC df+2Both lows create a bit of spacing on hit, which can be used to bait the opponent into whiffing or falling for her keepout buttons. Don't look at them as mixup tools but as a way to annoy defensive opponents.
  • d+3+4A fast low/high counterhit launcher that jumps quite fast over low attacks. Useful against opponents overextending in their pressure.
  • f+3A mid attack that changes properties the longer you hold the input for. Becomes an unblockable when fully charged. Very useful in some okizeme setups.

Heat Engagers

  • d+2Safe mid attack to fish for a Heat activation.
  • fthenf+2then1Long range heat engager.
  • db+1then2Useful in punish situations. The first hit high crushes.
  • SS2Very evasive option out of sidestep.
  • f+1+3 2Safe mid follow-up from Destabilizer.

Command Grabs

  • df+2+32 escape
  • uf+1+21+2 escape
  • FC db+1+21+2 escape
  • f+1+3(or f+2+4)unbreakable

Block Punishers

StartupStandingCrouching
101then3FC d+1
1then2
11WS+4
122then3
13uf+1then2WS+2then1
uf+1then2
14uf+2WS+1then4
db+1then2(Heat)
15df+2
161+2
17f+2
18WS+3

Suggested Whiff Punishers

  • 2then1
  • db+1then2
  • f+2

Guaranteed Follow-ups

  • f+4db+4then3 f+2
  • -can also be converted into a
  • -combo with a trickydashinto 1+4
  • 3+4f+2 3+4
  • WS+1then4f+2 3+4
  • CH4f+2 3+4
  • FC df+3(hold)(dash)f+2 (dash)df+3
  • (fthenf+2)3(hold)(dash)f+2 (dash)df+3
  • fthenf+1db+1then4 db+1then2(Heat)
  • CH(1then1)3db+1then4 db+1then2(Heat)
  • CH(f+1)3db+1then4 db+1then2(Heat)
  • d+1+2(micro walk)f+2
  • CHfthenf+3(dash)f+3+4
  • CH(3)1f+2 df+3
  • CHFC df+2WS+1then4

Defensive Options

  • b+1+3(or b+2+4)Reversal
  • db+1+2Has low parry properties
  • b+2+3Has kick parry properties
  • f+2+3Has punch parry properties
  • f+1+2Power crush

Matchup Punishment

  • SlideWS+2then1 float
  • Asuka's b+3f+2(except max range)
  • Kazuya db+1,2f+2
  • Ling RDS f+3+4,3+41then2then4
  • Ling AOP 3+4WS+2then1 float
  • evade Leo's b+1,4SSL2nd hit
  • Paul's Deathfistf+1+2
  • Demoman (3rd hit)...
  • Alisa's b+3+4,(3+4)df+2
  • Claudio's f+2,2fthenfthenf+1+2(hard)
  • Kuma's f,f+2f+2(except max range)
  • Heihachi's f,f+2f+1+2 uf+2
  • Jack's d+1+2...
  • Jack's df+1,2,1,2...
  • King's JGS 4WS+3Tornado

Notes

  • Can perform Naniwa Gusto moves at any time duringHeat.