ALPHAv0.04
Asuka

Asuka

Sits back and walls you out, baiting bad habits into whiff punishes and shutting down strings with sabaki and reversals.

DefensiveCounter-hitKeepoutEvasive i

Key Moves

f+4

Strong homing attack to check sidestepping opponents.

df+1

Mid poke to check situations. Extensions are risky but useful against players who challenge them.

b+3

Strong button against approaches. Commit to just b+3 and hit-confirm into b+3,4,3.

uf+3

Jumping counterhit launcher; good for midrange approaches.

db+3 and FC df+2

Both lows create spacing on hit, baiting opponents into whiffing or eating her keepout buttons. Treat them as annoyance tools, not mixup tools.

d+3+4

Fast low/high counterhit launcher that jumps over lows quickly. Great against opponents overextending in their pressure.

f+3

Mid attack whose properties change with charge time; becomes unblockable when fully charged. Very useful in some okizeme setups.

Overview

TBD

Strengths

TBD

Weaknesses

TBD

Game Plan

TBD

Defense

TBD

Punish guide

TBD