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Most Important















(long dash)















(long dash)













(long dash)



More Combos
















(long dash)















(long dash)

















(after parry)








(long dash)



- heat on

~











NG 



- NG














Counter Hit
- CH











(long dash)



- CH



(or NG f,f,f+1+2)










Wall Combos






(delay last hit)
Wall Carry
- For a lot of wall carry withoutheat burst you canSSLafter the
and use 


3. Use

for mid distance and 
for short carry.
With Tornado



















(delays last hit)
Heat Burst Ender
- After most combos



dashheat burstender
Wall / Floor Break
- End with

for
and 


to break floor.