Overview
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Strengths
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Weaknesses
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Game Plan
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Defense
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Punish guide
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Mid poke with extensions that stop opponents from challenging it.
Quick low poke that pushes you back to midrange on hit.
Fast mid counterhit launcher for close range.
Mid counterhit launcher for controlling midrange. In Snake Eyes or Heat, gains the 3+4,2 extension for wall pressure.
Strong low for harassing and starting pressure; great against opponents who stand-block too much.
High counterhit launcher that also controls midrange. Mix with qcf+1+2.
Useful to hit grounded opponents.
Unique guard-breaking taunt; advanced use makes his wall pressure even scarier. Treat as an end-game goal, not a new-player requirement.
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