GiantDojoALPHAv0.01
Bryan

Bryan

Bryan - mid-range/damage. Tools include i15 launcher, CH-launch low.

mid-rangedamage

Key Moves

df+2

i13 mid. -6 on block, +5 on hit.

b+1

i20 mid. +4 on block, +7c on hit.

db+3

i16 low high crush. -12 on block, -1 on hit.

b+1+3

parry. +31 on hit.

WSthen1

i15 mid launcher. -14 on block, launches on hit.

d+4

i15 low. -11 on block, +0 on hit.

1+2

i17 mid homing. -7 on block, +6 on hit.

WSthen3

i12 mid. -10 on block, +4 on hit.

Overview

Bryan is classified as mid-range, damage. Their toolkit includes homing options, a CH-launch low, wall-finish tools. Their fastest standing launcher comes out in 15 frames.

Strengths

  • Multiple plus-on-block mids for safe pressure
  • CH-launch low for opening defenders
  • Reliable homing options against side-steppers

Weaknesses

  • No power crush listed in the data

Game Plan

  1. Hold neutral with df+2 as your quick mid check.
  2. Whiff-punish with ws1 (i15 launcher).
  3. On block, recheck pressure with b+1 (+4 on block).
  4. Mix in db+3 low to keep them honest.
  5. If they side-step, answer with 1+2 (homing).

Defense

  • Parry: b+1+3 (Parry) catches a high or mid attack and turns the round around.
  • Panic launcher: df+3 (high crush, launches on hit) hops over jabs and lows when you read a string.
  • While-standing punisher: ws1 ducks highs and punishes from crouch.

Punish guide

How to beat them. The Frame Data tab in Punish mode shows per-move counter hints.

  • Block low and wait. Bryan’s safe lows give frames but no launch; their real threat is the mid/low mix.
  • Step their linear strings - many extension routes are step-killable.
  • The Frame Data tab in Punish mode highlights moves you can launch-punish on block.