GiantDojoALPHAv0.01
Bryan

Bryan

Bryan - mid-range/damage. Tools include i15 launcher, CH-launch low.

mid-rangedamage
12 / 12 combos

Combos

Starter

Most Important

  • fthenb+2 (Jet Upper)(dash) qcf+3,44,1,B 1 T!b+2,1,F 2,2
  • u+4qcf+3,44,1,B 1 T!b+2,1,F 2,2
  • WSthen2b+2,1,F 2,4 T!b+2,1,F 2,2
  • CH 3+4uf+3db+24,1,B 1 T!b+2,1,F 2,2
  • CH dthendbthenbthen1(dash) b+2,4(dash) 1b+2,1,F 2,2
  • LOW PARRYb+2,4(dash) 1b+2,1,F 2,2

More Combos

  • dthendbthenbthen41+2,14,1,B 1 T!b+2,1,F 2,2
  • (b+2)then1qcf+3,44,1,B 1 T!b+2,1,F 2,2
  • CH ws+3db+24,1,B 1 T!b+2,1,F 2,2
  • df+3(dash) b+2,4(dash) 1b+2,1,F 2,2
  • CH (4then3)then4 (hold) NEWuf+3db+24,1,B 1 T!b+2,1,F 2,2
  • heat on fthenf+2~Fqcf+3,4qcf+3,44,1,B 1 T!b+2,1,F 2,2

Key Moves

  • 1Single jab to check situations. It has strong extensions such a s 1,2 ,1 to catch opponents challenging your jabs and 1,2 ,4 for a counterhit confirmable heat engager.
  • df+2Mid poke with some extensions that are useful to stop opponents from challenging it.
  • d+4A quick low poke that sets you back to midrange on hit.
  • f+3Relatively fast mid counterhit launcher you can use at close.
  • 3+4Mid counterhit launcher to control the midrange. During Snake Eyes or Heat state, it gains an extension i n 3+4,2 that is useful for pressuring opponents at the wall.
  • dthendbthenbthen3Strong low move to harass the opponent and start pressure. Use this against opponents that stand block too much.
  • dthendbthenbthen1High counterhit launcher that can also be used to control the midrange. Mix this option wit h qcf+1 +2.
  • dthendbthenbthen4Useful to hit grounded opponents.
  • Taunt (1+3+4)Bryan's taunt is an unique guard breaking move. Its use is quite advanced and makes his wall pressure even scarier. Not a requirement for new players, so see it as an end game goal.

Heat Engagers

  • 1then2then4Counterhit confirmable jab string. Great tool to check opponents overextending on their pressure.
  • fthenf+2Useful for long range punishment.
  • db+1+2Safe mid heat engager.
  • dthendfthenfthen1+2Long range safe mid heat engager with good tracking.
  • sidestep 2then1Situational confirmable heat engager from sidestep.

Command Grabs

  • uf+1+21+2 escape
  • FC db+1+21+2 escape

Block Punishers

StartupStandingCrouching
101then4 2then3FC d+1
11WSthen4
124then1 NEWWSthen3
13uf+2then2then2then3FC df+2then1
14fthenb+2
15WSthen1
18f+4then1 (range)
19WSthen2

Suggested Whiff Punishers

  • 1then4
  • fthenf+2
  • f+4then1

Guaranteed Follow-ups

  • b+4fthenf+2
  • uf+3fthenb+2 (near the wall)
  • df+4d+3+4
  • fthenf+4dthendbthenbthen4
  • dthendbthenbthen2then4dthendbthenbthen4
  • CH dthendbthenbthen3dthendbthenbthen4
  • CH (1then2)then3dthendbthenbthen4
  • CH (b+3)then1+2dthendbthenbthen4
  • CH FC df+4 NEWdthendbthenbthen4
  • CH bthendf+4dthendbthenbthen4
  • SE b+1+2 NEWdthendfthenfthen1+2
  • CH (4then3)then4dthendfthenfthen1+2
  • CH sidestep 1db+1+2 (heat)

Defensive Options

  • b+1+3 (or b+2+4)Punch parry
  • SE fthenf+1+2Has parry properties
  • uf+1 NEWPower crush

Matchup Punishment

  • SlideWSthen3 float
  • Asuka's b+3dthendfthenfthen1+2 (hard)
  • Kazuya db+1,2f+4then1
  • Ling RDS f+3+4,3+41then2then1
  • Ling AOP 3+4WSthen3 float
  • evade Leo's b+1,4sidestep left 2nd hit
  • Paul's Deathfistfthenf+2
  • Demoman (3rd hit)fthenf+2
  • Alisa's b+3+4,(3+4)...
  • Claudio's f+2,2fthenf+2 (deep dash)
  • Kuma's f,f+2...
  • Heihachi's f,f+2fthenf+2
  • Jack's d+1+2fthenf+2 (deep dash)
  • Jack's df+1,2,1,2...
  • King's JGS 4...

Taunt Follow-ups

  • 1then4 or 2then3easy
  • Heat Smasheasy
  • SE f+2then1then2then3then2hard
  • b+4hard
  • fthenb+2very hard

Notes

  • Can perform Snake Eyes moves at any time during Heat state.
  • b+2,1,F 1+2