GiantDojoALPHAv0.01
Claudio

Claudio

Claudio - poke/damage. Tools include i15 launcher, CH-launch low.

pokedamage
20 / 20 combos

Combos

Starter

Most Important

  • uf+4fthenf+4b+3df+3then2b+4then4Tornadofthenfthenf+2
  • during Starburstfthenf+4b+3f+22(1)2STB d+1then2Tornadofthenfthenf+2
  • WSthen2b+3b+32(1)2d+1then2Tornadofthenfthenf+2
  • during Starburst2then1then22(1)2STB d+1then2Tornadofthenfthenf+2
  • f+3+4db+1+2Tornadofthenf+4b+3f+2b+4then2
  • STB db+1+2(orCHdb+1+2)fthenf+4b+3df+1f+2b+4then2

More Combos

  • CHb+4then4b+3df+3then2b+4then4Tornadofthenfthenf+2
  • CHSTB 4then2(run)fthenf+4b+3f+2b+4then2
  • CHSTB 4then33then2STB d+1then2Tornadofthenfthenf+2
  • CHSTB(fthenf+3)2(hold)(run)fthenf+4b+3df+1f+2b+4then2
  • heat onuf+2~Ffthenf+4b+32then1then2b+32(1)2STB d+1then2Tornadofthenfthenf+2

Wall Combos

  • df+3then2uf+3+4then2
  • STB b+4then3then2
  • 1b+3d+1+2

Wall Carry

  • After tornado you can use df+3then1 for long wall carry and uf+3+4 for short distances. For the tornado launchers change the ender to b+4then1 or b+4then3 to get a cleaner wall splat.

With Tailspin

  • b+2Tornadodf+3then2uf+3+4then2
  • b+2TornadoSTB b+4then3then2
  • d+1then2Tornado2then1then2

Heat Burst Ender

  • After tornado you can follow with WSthen1 into aheat burstFinish with fthenfthenf+2~F into 3+4 if you want to spend your meter for damage.

Wall / Floor Break

  • In combos you can use 3+4 to floor break and fthenfthenf+2 or d+1+2 to break walls.

Key Moves

  • 1Single jab to check situations and start your offense.
  • b+3Your fastest mid poke. Use the b+3,n,3 extension against opponents that often challenge the first hit on block. This move is a knee, so it's a good option to freely poke characters with normal parries and reversals.
  • df+2An unsafe but fast mid counterhit launcher.
  • b+1Extremely strong homing mid. Use this to control the space in the midrange and at the wall to score a wallsplat.
  • sidestep 4Low poke out of sidestep to harass opponents and start his pressure.
  • fthenf+4Safe mid approach to punish opponents for trying to duck your f,f,f+2 approach.
  • STB db+1+2Mostly useful for hitting opponents on the ground. During Starburst, it becomes a safe and very evasive mid launcher.
  • df+3Quick mid attack with a lot of range and two extremely delayable follow-ups. df+3,1 is especially strong near the wall since you can situation confirm it into a wallsplat.

Heat Engagers

  • fthenfthenf+2Very damaging high attack you can use for approaching and pressuring opponents. Be careful not to become too predictable with it, though.
  • uf+2A plus on block mid heat engager. Avoid using it against opponents that sidestep a lot, as this move is very linear.
  • 3then2Mostly useful for punish situations.
  • 2then1then2Useful in combos and against players that like to challenge 2,1 on block.
  • b+4then2A long range mid/mid heat engager. Great whiff punisher especially during heat as the heat dash version launches.

Command Grabs

  • uf+1+21+2 escape

Block Punishers

StartupStandingCrouching
101then2FC d+1
11WSthen4
12f+2then2 STB 4then2WSthen1then1
13d+1+2
143then2(heat)df+3then1FC df+2then1+2
15uf+4 df+1then2WSthen2
17f+3+4(range)

Suggested Whiff Punishers

  • 2then1
  • uf+4
  • STB f+1+2then1+2

Guaranteed Follow-ups

  • CHdb+3 NEWWSthen1then1 STB WSthen1then2
  • CHfthenf+4d+1+2 f+2then2
  • CHfthenf+4STB 4then2
  • CHf+3df+3then1
  • CH(b+3thenn)33then2(heat)
  • uf+33+4
  • CHf+4db+1+2(uses up STB)
  • CHsidestep 4db+1+2(uses up STB)
  • heat on3then2~Fdb+1+2(uses up STB)
  • CH4then33then2

Defensive Options

  • b+3+4Evasive attack
  • b+1+2Power crush

Matchup Punishment

  • SlideWSthen1 float
  • Asuka's b+31+2then1+2then2(close)
  • Kazuya db+1,2f+3+4
  • Ling RDS f+3+4,3+4uf+4
  • Ling AOP 3+4WSthen1 float
  • evade Leo's b+1,4sidestep left 2nd hit
  • Paul's Deathfistb+4then2
  • Demoman (3rd hit)b+4then2
  • Alisa's b+3+4,(3+4)...
  • Claudio's f+2,2...
  • Kuma's f,f+2...
  • Heihachi's f,f+2f+1+2then1+2
  • Jack's d+1+2...
  • Jack's df+1,2,1,2...
  • King's JGS 4WSthen4 float

Notes

  • Can perform Starburst moves at any time during Heat.