GiantDojoALPHAv0.01
Claudio

Claudio

Claudio - poke/damage. Tools include i15 launcher, CH-launch low.

pokedamage

Key Moves

b+3

Your fastest mid poke. Use the b+3,n,3 extension against opponents that often challenge the first hit on block. This move is a knee, so it's a good option to freely poke characters with normal parries and reversals.

df+2

An unsafe but fast mid counterhit launcher.

b+1

Extremely strong homing mid. Use this to control the space in the midrange and at the wall to score a wallsplat.

SS4

Low poke out of sidestep to harass opponents and start his pressure.

fthenf+4

Safe mid approach to punish opponents for trying to duck your f,f,f+2 approach.

STB db+1+2

Mostly useful for hitting opponents on the ground. During Starburst, it becomes a safe and very evasive mid launcher.

df+3

Quick mid attack with a lot of range and two extremely delayable follow-ups. df+3,1 is especially strong near the wall since you can situation confirm it into a wallsplat.

Overview

TBD

Strengths

TBD

Weaknesses

TBD

Game Plan

TBD

Heat

TBD

Defense

TBD

Punish guide

How to beat them. The Frame Data tab in Punish mode shows per-move counter hints; the sections below are pulled straight from this character’s frame data so you can drill specific punishes.

Punish on block

Launch on block (-15 or worse, use your i15 launcher):

  • f+1+2 -18 on block
  • d+1+2 -18 on block
  • f,F+2 -18 on block
  • FC.df+2 -18 on block
  • R.df+1+2 -18 on block
  • d+3 -17 on block (low)

Standing string punish (-14 to -13, df+2 / i14 launcher):

  • H.2+3 -14 on block
  • 1+2 -14 on block
  • b+4 -14 on block
  • ws2 -14 on block
  • df+2 -13 on block
  • db+4 -13 on block

Jab punish (-12 to -10, fast string starter):

  • db+1+2 -12 on block
  • ws3 -12 on block
  • SS.4 -12 on block
  • 4 -11 on block
  • 3+4 -11c on block
  • d+2 -11 on block

Duck these highs

Every high in Tekken loses to a crouch, but these are the ones worth committing to:

  • f,f,F+2 (i13, high, +6 on block, launcher)

Step their linear strings

The data doesn’t flag specific step weaknesses for Claudio. As a default, sidestep-left against right-hand attacks (2, df+2 style) and sidestep-right against left-hand attacks; their homing moves (if any) are listed under Key Moves.

General notes

  • Block low and wait. Lows in the data without a CH launch (above) give frames but no combo.

Stance handling

Claudio threatens these named stances. Each block shows the launcher, mid, low, and any options that are negative enough to punish on block.

STB (2 moves):

  • Launcher: STB.db+1+2 (i17, mid, -9 on block, launcher)
  • Their main stance options here look safe on block in the data; whiff-punish their string attempts instead.