Overview
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Strengths
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Weaknesses
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Game Plan
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Defense
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Punish guide
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Fastest mid poke. Use the b+3,n,3 extension against opponents who challenge the first hit on block. It's a knee, so it pokes freely against characters with normal parries and reversals.
An unsafe but fast mid counterhit launcher.
Extremely strong homing mid; controls space at midrange and scores wallsplats up close.
Low poke from sidestep; harasses opponents and starts pressure.
Safe mid approach that punishes opponents for ducking f,f,f+2.
Mostly for hitting grounded opponents; during Starburst, becomes a safe, evasive mid launcher.
Quick mid with long range and two heavily delayable follow-ups. df+3,1 is especially strong near the wall since you can situation-confirm into a wallsplat.
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