ALPHAv0.04
Claudio

Claudio

Clean, honest spacing. Long pokes, strong fundamentals, and a punish waiting for every unsafe move.

All-rounderRangePokingPunishment i

Key Moves

b+3

Fastest mid poke. Use the b+3,n,3 extension against opponents who challenge the first hit on block. It's a knee, so it pokes freely against characters with normal parries and reversals.

df+2

An unsafe but fast mid counterhit launcher.

b+1

Extremely strong homing mid; controls space at midrange and scores wallsplats up close.

SS4

Low poke from sidestep; harasses opponents and starts pressure.

fthenf+4

Safe mid approach that punishes opponents for ducking f,f,f+2.

STB db+1+2

Mostly for hitting grounded opponents; during Starburst, becomes a safe, evasive mid launcher.

df+3

Quick mid with long range and two heavily delayable follow-ups. df+3,1 is especially strong near the wall since you can situation-confirm into a wallsplat.

Overview

TBD

Strengths

TBD

Weaknesses

TBD

Game Plan

TBD

Defense

TBD

Punish guide

TBD