ALPHAv0.04
Clive

Clive

Fences you out with long, safe sword swings, then leans on that range for pressure and mixups you can barely read.

RangeKeepoutPressureMix-up i

Most Important

  • df+2d+1WSthen4db+1+2then1updraft 2then2Tornadodf+1then2~FPHX 2then1
  • SS1+2d+1WSthen4db+1+2then1updraft 2then2Tornadodf+1then2~FPHX 2then1
  • BHT 3db+1+2then1updraft 2then2
  • heat onf+1+2~Fb+2db+1+2then1updraft 2then2Tornadodf+1then2~FPHX 2then1
  • heat on(f+2,2)1(hold)db+1+2then1updraft 2then2Tornadodf+1then2~FPHX 2then1

Counter Hit

  • CHdb+4b+2d+1WSthen44then4~FPHX 3then1+2
  • CH(3)3BHT 1PHS 2then1Tornadodf+1then2~FPHX 2then1
  • CHd+1+2b+2d+1WSthen44then4~FPHX 2then1
  • CHPHX 2then1b+2d+1WSthen4~FPHX 2then1

Wall Combos

  • df+1then2~FPHX 2then1
  • f+2then11+2

Wall Carry

  • b+2 for short distance df+1then4 and db+2then1 for medium distance

With Tornado

  • d+1+2Tornadodf+1then2~FPHX 2then1
  • df+1then4then3TornadoBHT 2
  • db+1then1+2Tornado(Zantetsuken LVL 2+)1+4

Heat Burst Ender

  • AfterTornado you can b+2heat burstender