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Most Important
- WS








~
MCR 






~
MCR 
- EWGF(f,n,d,df+2)EWGF





~
MCR 
(dash)




~
MCR 






~
MCR 











~
MCR 
(dash)




~
MCR 






~
MCR 






(f+3)MCR 
(dash)




~
MCR 



- low parryWS
~
MCR 
(dash)




~
MCR 



More Combos
- SS








~
MCR 
(dash)




~
MCR 






~
MCR 



FLY 





~
MCR 
(dash)




~
MCR 






~
MCR 

- FLY
(dash)EWGF





~
MCR 
(dash)




~
MCR 






~
MCR 

- (1,2)







~
MCR 
(dash)




~
MCR 






~
MCR 

- (1+4)








~
MCR 






~
MCR 
- heat on

~
EWGF





~
MCR 
(dash)




~
MCR 






~
MCR 

- heat on[
~
]
(f+3)MCR 






~
MCR 



Counter Hit
- CH








~
MCR 
(dash)




~
MCR 






~
MCR 

Wall Combos




(delay last hit)- MRC
(low wall hit)

Wall Carry
- After
you can use 

for short and mid distance andSSR


for long and high
carry.
With Tailspin

















MCR
(low wall hit)

Heat Burst Ender
- After

(dash)heat burst