Overview
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Strengths
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Weaknesses
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Game Plan
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Defense
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Punish guide
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Mid poke to check situations; df+1,4 catches players who challenge after the first hit.
Mid kick with deep follow-up options; b+4,2 shifts to SNK on hold-df, adding another layer.
Low poke with great tracking and range. Mix with your mids to catch stepping opponents.
Low from full crouch; strong pressure on hit.
Advancing launcher to control midrange. Delay during the crouch dash to extend range and catch steppers.
Slow mid for close-range pressure.
Mid approach tool; counterhit launcher with strong pressure on block.
Mix Dragunov's throws and Ambush Tackle into pressure to punish defensive options.
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