Overview
Eddy is classified as stance, flow. Their toolkit includes homing options, a CH-launch low, wall-finish tools. Their fastest standing launcher comes out in 15 frames.
Strengths
- Multiple plus-on-block mids for safe pressure
- CH-launch low for opening defenders
- Strong wall-carry and wall-finish tools
Weaknesses
- No power crush listed in the data
Game Plan
- Hold neutral with
df+2as your quick mid check. - Whiff-punish with
df+3(i15 launcher). - On block, recheck pressure with
1+2(+3 on block). - Mix in
df+4low to keep them honest. - Bait jabs with
db+3for a low CH launch.
Defense
- Panic launcher:
b+3+4(launches on hit) hops over jabs and lows when you read a string. - While-standing punisher:
ws2ducks highs and punishes from crouch. - Heat burst (
2+3) is +1 on block and resets pressure if you have heat available.
Punish guide
How to beat them. The Frame Data tab in Punish mode shows per-move counter hints.
- Block low and wait. Eddy’s safe lows give frames but no launch; their real threat is the mid/low mix.
- Step their linear strings - many extension routes are step-killable.
- The Frame Data tab in Punish mode highlights moves you can launch-punish on block.