GiantDojoALPHAv0.01
Feng

Feng

Feng - fundamentals/parry. Tools include i13 launcher.

fundamentalsparry
9 / 9 combos

Combos

Starter

Most Important

  • uf+4df+4,3b+4,2~DF 2 T!uf+3(dash) 3,1+2
  • f+4f,f+4,3 (delay 2nd hit)b+4,2~DF 2 T!uf+3(dash) 3,1+2
  • df+3uf+3b+31db+1,2,4

More Combos

  • [ 3~4 ]df+4,3b+4,2~DF 2 T!uf+3(dash) 3,1+2
  • CH [ 4~3 ]b+4,2~DF 3b+4,2~DF 2 T!uf+3(dash) b+1+2
  • STC 1(dash) df+4,3b+4,2~DF 2 T!uf+3(dash) 3,1+2
  • uf+3+4df+1b+4,2~DF 2 T!uf+3(dash) 3,1+2
  • db+4uf+3b+31db+1,2,4
  • heat on fthenf+2~Ff,f+4,3 (delay 2nd hit)df+4,3b+4,2~DF 2 T! uf+3(dash) 3,1+2

Key Moves

  • 1Fast attack to start offense and check situations. Us e 1 ,2 o r 1 ,3 to safely test if a move is punishable on block. 1 ,1 is also a very strong extension to check aggressive opponents, potentially counterhit launching them.
  • b+1Very fast high you can use as a strong panic button and to check opponents overextending on their offense. It becomes enhanced and safer to use during Heat.
  • df+1Mid poke to harass the opponent.
  • b+4then2Fast mid poke to check opponents sidestepping to Feng's weak side. During heat, you can use the b+4,3+4 extension for pressure and back turned mixups.
  • b+3A mid knee attack that can be used for pressure. You can shift to crouch dash by inputtin g b+3,DF
  • df+3Safe mid launcher you can use for mixup situations but also to hit opponents on the ground.
  • db+3 and d+2High crushing lows to harass the opponent . db+ 3 is stronger but riskier, so use d+2 when you want a safer option
  • BKP (b+3+4)Use this stance in the midrange to create whiffs when you expect the opponent's approach. Can also be used along with moves with pushback on block to create spacing traps.

Heat Engagers

  • fthenf+2Safe long reaching mid that is safe on block. Useful for approaching and fishing for Heat engager in the midrange.
  • b+1+2Quick shoulder. Mostly useful for punishment situations as it's very unsafe on block.
  • WSthen1then3Mostly useful as a punish from a crouching position.
  • BT 2Safe heat engager from backturn stance.
  • BKP 2Fast attack out of Kenpo stance. Useful for punishing opponents after making their attacks whiff with Kenpo.

Command Grabs

  • uf+1+21+2 escape
  • BT 2+3 (or BT b+1+4)1+2 escape
  • BT 1+31 escape
  • BT 2+42 escape

Block Punishers

StartupStandingCrouching
101then3 ― 1then2then2 heat on b+1FC d+1
11WSthen4
12b+4then2
13b+1+2WSthen1then2 ws+1then3 (heat)
15uf+4 df+4then3 (range)WSthen3
18f+4FC df+2
21f+3then4

Suggested Whiff Punishers

  • 1then3
  • b+1+2
  • f+4then2

Guaranteed Follow-ups

  • CH b+3thenDFcrouch dash 1
  • CH b+1(dash) b+1+2
  • heat on b+1(dash) b+1+2
  • CH (f+3)then2(dash) b+1+2
  • CH (ws+1then2)then1(dash) b+1+2
  • CH BT 1+2(dash) b+1+2
  • CH ub+1(dash) b+1+2
  • 1+2 (parry)b+1+2
  • BT 1b+1+2
  • CH dthendfthenfthen1+2b+1+2
  • CH STC 4b+1+2
  • uf+3[ 4~3 ]
  • df+3+4[ 4~3 ]
  • CH BT d+1FC df+4
  • CH BKP 1FC df+4
  • (f+4)then3d+3+4
  • STC 1+2d+3+4
  • STC 3BT d+3
  • CH (3then3)then4BT d+3
  • heat on b+1+2~Fdf+2then2
  • heat on ws+1then3~Fdf+2then2
  • u+21then3 ― 1then2then2
  • heat on fthenf+1+2-
  • (guard break) NEW-

Defensive Options

  • f+3+4Has parry properties
  • must absorb two hits for the follow-up to come out
  • 1+2Has punch parry properties
  • WSthen1+2Has punch parry properties
  • b+1+3 (or b+2+4)Reversal
  • f+1+2Power crush

Matchup Punishment

  • SlideWSthen1 or uf+3 float
  • Asuka's b+3b+1+2 (close) ― f+1+2
  • Kazuya db+1,2f+1+2
  • Ling RDS f+3+4,3+4b+1+2
  • Ling AOP 3+4WSthen1 or uf+3 float
  • evade Leo's b+1,4...
  • Paul's Deathfistb+1+2 (close) ― db+3
  • Demoman (3rd hit)...
  • Alisa's b+3+4,(3+4)...
  • Claudio's f+2,2...
  • Kuma's f,f+2...
  • Heihachi's f,f+2b+1+2
  • Jack's d+1+2...
  • Jack's df+1,2,1,2...
  • King's JGS 4FC df+4then1 float

Notes

  • Moves such as b+1 and f+1+2 are enhanced Gains access to df+1then3+4 and 3+4 for pressure
  • f+3,2 ⏵ b+1+2
  • heat on b+4,3+4 ⏵ BT d+3 (or BT d+3)