GiantDojoALPHAv0.01
Feng

Feng

Feng - fundamentals/parry. Tools include i13 launcher.

fundamentalsparry

Key Moves

df+2

i20 mid. -8 on block, +4 on hit.

b+4

i12 mid. -10 on block, +2 on hit.

b+1+2

i13 mid launcher. -19 on block, launches on hit.

BTthen2

i19 mid. -9 on block, +13a on hit.

fthenfthenF+3

i20 mid launcher, low crush. +6~+11g on block, launches on hit.

d+4

i14 low. -11 on block, +0 on hit.

df+3+4

i23 mid launcher, homing. -7 on block, launches on hit.

Overview

Feng is classified as fundamentals, parry. Their toolkit includes homing options, wall-finish tools. Their fastest standing launcher comes out in 13 frames.

Strengths

  • Fast i13 standing launcher for whiff punishment
  • Multiple plus-on-block mids for safe pressure

Weaknesses

  • No CH-launch low - lows are for chip and frames only
  • No power crush listed in the data

Game Plan

  1. Hold neutral with b+4 as your quick mid check.
  2. Whiff-punish with b+1+2 (i13 launcher).
  3. On block, recheck pressure with f,f,F+3 (+6 on block).
  4. Mix in d+4 low to keep them honest.
  5. If they side-step, answer with df+3+4 (homing).

Defense

  • Parry: H.3+4 (Jiaolong Sea Splitter) catches a high or mid attack and turns the round around.
  • Panic launcher: db+4 (high crush, launches on hit) hops over jabs and lows when you read a string.
  • While-standing punisher: ws3 ducks highs and punishes from crouch.
  • Heat burst (2+3) is +1 on block and resets pressure if you have heat available.

Punish guide

How to beat them. The Frame Data tab in Punish mode shows per-move counter hints.

  • Block low and wait. Feng’s safe lows give frames but no launch; their real threat is the mid/low mix.
  • Step their linear strings - many extension routes are step-killable.
  • The Frame Data tab in Punish mode highlights moves you can launch-punish on block.