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Most Important







~



(dash)






(delay 2nd hit)

~



(dash)












More Combos
- [
~
]




~



(dash)

- STC
(dash)




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(dash)







~



(dash)












- heat on


~



(delay 2nd hit)




~



(dash)

Counter Hit
- CH[
~
]

~



~



(dash)

Wall Combos









- heat on


BT 
(or BT d+3)
Wall Carry


and 

can be used for wall carry at mid distance and 
or 
for short carry.
With Tailspin




















heat on

BT
(or BT d+3)
Heat Burst Ender
- Afterheat burst follow with

into a shortdash

for as pike into a guaranteed BT 
Wall / Floor Break
- In combos



can be used to break the floor or 

to break it with a single hit. Use 
for