Overview
TBD
Strengths
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Weaknesses
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Game Plan
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Defense
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Punish guide
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Mid to check situations. df+1,1 catches sidesteppers; df+1:2 charges up and is useful for pressure.
Strong wall pressure button; follow-ups on counterhit and when it hits crouching opponents. Press down to shift into FUJ stance.
Main counterhit-fishing button. Careful not to whiff.
Risky launcher; useful to hit grounded opponents.
Long-range mid that shifts to FUJ. No advantage on block, so cancel with DF~B if you don't want to gamble on stance.
Low options to chip at the opponent's health.
Hellsweep with many follow-ups. The single hit is a good pressure button and combos on counterhit.
High launcher with huge neutral applications. Core punisher, but also strong for approach and keepout. Don't neglect it.
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