GiantDojoALPHAv0.01
Heihachi

Heihachi

Heihachi - mishima/pressure. Tools include i12 launcher, CH-launch low.

mishimapressure
16 / 16 combos

Combos

Starter

Most Important

  • EWGF(fthennthendthendf+2)EWGFf+3df+1f+3~D FUJthen2fthennthendthendf+4then3
  • wall carry routeEWGFf+3~D(df)4then4then1f+3~D FUJthen2Tornadofthennthendthendf+4then3
  • fthenf+3(dash)EWGFf+3df+1f+3~D FUJthen2fthennthendthendf+4then3
  • low parryb+2(perfect)fthennthendthendf+4then4then11thenb+2then4

More Combos

  • 4(hold)b+2(perfect)fthennthendthendf+4then4then11thenb+2then4
  • Warrior df+2then1b:2(perfect)fthennthendthendf+4then4then11thenb+2then2OTGF
  • RAI 2(dash)EWGFf+3df+1f+3~D FUJthen2fthennthendthendf+4then3
  • (fthennthendthendf+4)4thennthen4f+3df+1f+3~D FUJthen2fthennthendthendf+4then3
  • CHfthennthendthendf+4fthennthendthendf+4thennthen4f+3df+1f+3~D FUJthen2fthennthendthendf+4then3

Wall Combos

  • df+3then1+2then1
  • b+3then21+2

Wall Carry

  • b:2(perfect)for short distance b+1then4 and fthennthendthendf+4then3 for long

With Tornado

  • b+1then4Tornadodf+3then1+2then1
  • fthenf+2Tornadob+3then21+2

Heat Burst Ender

  • afterTornado b:2(perfect)(dash)heat burstender

Wall / Floor Break

  • end with dthendfthenfthen2 to break walls and d+3 to break floor

Key Moves

  • 1Fast attack to start offense and check situations. Both 1,1 and 1,b+2 are great extensions for poking.
  • df+1Mid attack to check situations. df+1,1 can be used to check sidestepping opponents while df+1:2 can be charged and is useful for pressure.
  • f+4Useful button to pressure opponents at the wall. It allows you some follow-ups on counterhit and when it hits crouching opponents. You can shift to FUJ stance by pressing down.
  • b+4Your main tool to fish for counterhits. Careful not to whiff.
  • fthenf+2A risky launcher that is useful to hit grounded opponents.
  • f+3~DLong range mid that can shift to FUJ stance. It doesn't give you advantage on block, so it's a good idea to cancel the stance by pressing DF~B if you don't wanna gamble with a stance option.
  • db+2 db+3Low options to chip at the opponent's health.
  • fthennthendthendf+4Heihachi's hellsweep has many different follow-ups The single hit is a good button to pressure opponents and leads to a combo on counterhit.
  • EWGFA high launching attack with many applications in the neutral It's important for punishment, but can be used for approach and as a keepout button. Don't neglect it.

Heat Engagers

  • dthendfthenfthen2Useful for block and whiff punishment. Can also be used in combos.
  • fthenf+1+2Safe mid attack for approach, also useful as a punish in specific cases.
  • uf+2then1Good whiff punisher, especially when Heat is active.
  • b+1+2Has sabaki properties, great defensive tool.
  • FUJthen1then1Heat Engager from stance. Mostly useful as a guaranteed follow-up after f+3~D on hit.

Command Grabs

  • uf+1+21+2 escape
  • RAIthen1+3(or 2+4)unescapable
  • FUJthen1+3(or 2+4)unescapable

Block Punishers

StartupStandingCrouching
101then1then2 1then2then2~D(mixups)FC d+1
112then2WS+4then4~D
12f+1+2 1+2(mid)
13df+4then2 df+1:2(perfect)Warrior df+2then1WS+1
14b+3then3 dthendfthenfthen2(range)
15EWGF df+3then1+2thendthendfthenfthen1heat smashFC df+2

Suggested Whiff Punishers

  • 1then1then2
  • dthendfthenfthen2(Heat)
  • EWGF

Defensive Options

  • uf+1Power crush
  • heat ondb+1+2Power crush
  • ub+2Has punch parry properties
  • b+1+2Mid and High attack reversal
  • FOLLOW-UPS
  • f+3~DFUJ.1,1
  • f+1+2CHWS+2df+4,2 (wallsplat) ― b+1,4 Warrior df+2,1
  • WS+1 b+2(hold)CH(d+1)2CHSS2
  • qcf+2
  • OTGF
  • b+2~F(hold)fthenfthenf+1+2~FCH(d+1)2CHSS2RAI.1
  • uf+4 fthennthendthenDF+3 FC df+4(clean)CH(b+1)4CHub+1+2 or ub+1+2(hold)
  • f,f+2 ― OTGF
  • RAI 2(guard break)1,1,2 (wallsplat) ― 1,2,2~D
  • heat ondthendfthenfthen2~Fheat onb+1+2~Fqcf+2 ― OTGF
  • heat onFUJthen1then1~Fd+4 ― OTGF
  • Warrior 1+2f,f+2
  • CHf+4f,f+2 ― (dash) OTGF heat on d+3,2
  • CHf+4~DFUJ.4 ― (df) crouch dash 1
  • f+4 f+4~D(on crouching opp)df+4,2 (wallsplat) ― df+3,1+2,1 FUJ 2

Matchup Punishment

  • SlideWS+4 float
  • Asuka's b+3dthendfthenfthen2 fthenf+1+2
  • Kazuya db+1,2dthendfthenfthen2 fthenf+1+2
  • Ling RDS f+3+4,3+4df+3then1+2thendthendfthenfthen1
  • Ling's AOP 3+4WS+4 float
  • Ling's ub+3f+3thenD
  • evade Leo's b+1,4SSLbefore 2nd hit
  • Paul's Deathfistdthendfthenfthen2 fthenf+1+2
  • Demoman (3rd hit)dthendfthenfthen2
  • Alisa's b+3+4,(3+4)df+1:2
  • Alisa's b+4,4fthenf+2
  • Eddy's f,f+4b+1then4
  • Claudio's f+2,2fthenf+1+2(longdash)
  • Kuma's f,f+2dthendfthenfthen2 fthenf+1+2
  • Heihachi's f,f+2dthendfthenfthen2
  • Jack's d+1+2fthenf+1+2
  • Jack's df+1,2,1,2dthendfthenfthen2
  • King's JGS 4fthenf+2