GiantDojoALPHAv0.01
Hwoarang

Hwoarang

Hwoarang - stance/flow. Tools include i15 launcher.

stanceflow

Key Moves

df+2

i15 mid launcher. -7 on block, launches on hit.

b+4

i13 high. -10 on block, +1 on hit.

RFFthen3

i16 mid. -4 on block, +7 on hit.

LFSthen4

i14 high launcher, low crush. +4 on block, launches on hit.

fthenF+3

i20 mid. +6 on block, +6c on hit.

db+4

i16 low. -12 on block, -8 on hit.

WSthen1

i12 mid. -3 on block, +8 on hit.

Overview

Hwoarang is classified as stance, flow. Their fastest standing launcher comes out in 15 frames.

Strengths

  • Multiple plus-on-block mids for safe pressure

Weaknesses

  • No CH-launch low - lows are for chip and frames only
  • No dedicated homing move - vulnerable to side-step
  • No power crush listed in the data

Game Plan

  1. Hold neutral with ws1 as your quick mid check.
  2. Whiff-punish with df+2 (i15 launcher).
  3. On block, recheck pressure with f,F+3 (+6 on block).
  4. Mix in db+4 low to keep them honest.

Defense

  • Parry: b+1+3 (Parry) catches a high or mid attack and turns the round around.
  • Panic launcher: d+3+4 (high crush) hops over jabs and lows when you read a string.
  • Heat burst (2+3) is +1 on block and resets pressure if you have heat available.

Punish guide

How to beat them. The Frame Data tab in Punish mode shows per-move counter hints.

  • Block low and wait. Hwoarang’s safe lows give frames but no launch; their real threat is the mid/low mix.
  • Step their linear strings - many extension routes are step-killable.
  • The Frame Data tab in Punish mode highlights moves you can launch-punish on block.