GiantDojoALPHAv0.01
Jack-8

Jack-8

Jack-8 - power/armor. Tools include i13 launcher.

powerarmor
11 / 11 combos

Combos

Starter

Most Important

  • df+2b+3,22,1,uf+1+2 GMH f+1 T!(2),1,uf+1+2 GMH f+1
  • dfthendf+2+4 (throw)u+1+2b+3,2,D GMH f+1 T!(2),1,uf+1+2GMH f+1
  • WSthen1u+1+222,1,uf+1+2 GMH f+1 T!(2),1,uf+1+2 GMH f+1
  • 1+2f,f+2b+1b+3,2,D GMH f+1

More Combos

  • CH 4b+3,2df+1,12,1,uf+1+2GMH f+1
  • sidestep 1b+3,22,1,uf+1+2 GMH f+1 T!(2),1,uf+1+2 GMH f+1
  • fthenf+2u+1+222,1,uf+1+2 GMH f+1 T!(2),1,uf+1+2 GMH f+1
  • GHM f+1f,f+2b+1b+3,2,D GMH f+1
  • (2then1)then2ws+2b+3,2f+3,D GMH f+1 T!(2),1,uf+1+2 GMH f+1
  • CH df+1then2then1df+1b+3,2,DGMH f+1 T!2,1,uf+1+2GMH f+1
  • heat on b+2~Ff+4b+3,2b+3,22,1,uf+1+2 GMH f+1 T!(2),1,uf+1+2 GMH f+1

Key Moves

  • 2Quick jab to start your offense and check situations. It has an extension in 2 ,1 for poking, an d 2,1 ,2 to call out players that often challenged the first two hits on block.
  • f+2Fast high attack with counterhit properties. Useful to call out opponents overextending in their pressure.
  • df+1Mid poke to harass the opponent. Has useful extensions.
  • db+1 FC db+1Powerful low pokes to harass the opponent . FC db +1 leads to better frame advantage on hit and has follow-ups to discourage punishing or challenging it.
  • fthenfthenf+1+2A shoulder attack that leaves you at an advantage on block. Great for approaching and some okizeme situations.
  • 3+4A stance with power crush properties. Can be used against the opponent's approach.

Heat Engagers

  • b+2Strong mid heat engager that can be used for pressure.
  • b+1+2Long range mid heat engager. Very useful as a punish but very unsafe on block.
  • GMH 4High kick from stance that can be used for pressure.
  • GMH 3+4An area of effect power crush fro m G MH stance. It becomes safe durin g Gamma Char ge.
  • d+2+4Useful as a follow-up after certain moves or as a punish against moves that recover crouching.

Command Grabs

  • dthendfthenfthen11 escape
  • dthendbthenbthen22 escape
  • db+2+32 escape
  • df+2+4 (or dfthendf+2+4)2 escape
  • uf+1+21+2 escape
  • dbthenf+1+21+2 escape
  • GMH 1+21+2 escape

Block Punishers

StartupStandingCrouching
10f+2 Heat Smash
112then3WSthen4
121then1FC df+4then2
13df+3+4
14f+1then1 b+1+2 (heat)WSthen2then1 ws+2then4
15df+2 df+2then1 (hold)WSthen1

Suggested Whiff Punishers

  • 2then1
  • df+2
  • b+1+2 (heat)

Guaranteed Follow-ups

  • GMC 2 (guard break)2then3 ― Heat Smash
  • CH f+2fthenf+4
  • CH (2)then3heat on uf+3 ⏵ GMH f+1
  • sidestep 2heat on uf+3 ⏵ GMH f+1
  • CH db+2(dash) db+1+2
  • CH db+2heat on uf+3 ⏵ GMH f+1
  • CH fthenf+1thenDGHM f+1
  • b+1then2b+3 ― db+1+2
  • WSthen2then1b+3 ― db+1+2
  • (b+4)then4b+3 ― db+1+2
  • (f+3)then1+2b+3 ― db+1+2
  • GHM 1b+3 ― db+1+2
  • CH fthenf+1b+3 ― db+1+2
  • CH FC (df+4)then2b+3 ― db+1+2
  • FC 1+2FC d+1
  • (fthenf+1+2)then1+2(crouch cancel) db+1+2
  • uf+2df+3+4 ― d+2+4 (heat)
  • CH df+4df+3+4 ― d+2+4 (heat)
  • f+3+4thenDd+1+3 ― d+2+4 (heat)
  • fthenfthenf+2f+2
  • CH f+3thenDGHM 4
  • heat on b+1+2~Ffthenf+4
  • heat on f+3+4thenDGHM f+2

Defensive Options

  • ub+1+2Power crush
  • f+1+2Power crush
  • 3+4Power crush

Matchup Punishment

  • SlideWSthen4 float
  • Asuka's b+3b+1+2
  • Kazuya db+1,2b+1+2
  • Ling RDS f+3+4,3+4uf+1+2 (throw)
  • Ling AOP 3+4WSthen4 float
  • evade Leo's b+1,4...
  • Paul's Deathfistb+1+2 ― fthenf+1+2 (hard)
  • Demoman (3rd hit)fthenf+1+2
  • Alisa's b+3+4,(3+4)df+2 before 2nd hit
  • Claudio's f+2,2fthenf+1+2 (long dash)
  • Kuma's f,f+2fthenf+1+2
  • Heihachi's f,f+2b+1+2
  • Jack's d+1+2b+1+2
  • Jack's df+1,2,1,2b+1+2
  • King's JGS 4...

Notes

  • Can perform GMC moves at any time during Heat. Gains access to f+3+4 and uf+3 .
  • 2 ⏵ f,f+1,D ( GMH okizeme)