Overview
TBD
Strengths
TBD
Weaknesses
TBD
Game Plan
TBD
Defense
TBD
Punish guide
TBD
Quick jab to start offense and check situations. 2,1 extends for poking; 2,1,2 calls out players who challenged the first two hits on block.
Fast high with counterhit properties; calls out opponents overextending in pressure.
Mid poke to harass; has useful extensions.
Powerful low pokes to harass. FC db+1 gives better frame advantage on hit and has follow-ups that discourage punishing or challenging.
Shoulder attack; plus on block. Great for approaching and some okizeme situations.
Stance with power crush properties. Use against the opponent's approach.
TBD
TBD
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TBD