ALPHAv0.04
Jack-8

Jack-8

Bullies midrange with heavy keepout pokes and Gamma Howl pressure, then turns the wall into a death sentence.

Big-bodyKeepoutPressureWall game i

Most Important

  • df+2b+3then22then1thenuf+1+2 GMH f+1Tornado(2)1thenuf+1+2 GMH f+1
  • dfthendf+2+4(throw)u+1+2b+3then2thenD GMH f+1Tornado(2)1thenuf+1+2GMH f+1
  • WSthen1u+1+222then1thenuf+1+2 GMH f+1Tornado(2)1thenuf+1+2 GMH f+1
  • 1+2fthenf+2b+1b+3then2thenD GMH f+1

More Combos

  • SS1b+3then22then1thenuf+1+2 GMH f+1Tornado(2)1thenuf+1+2 GMH f+1
  • fthenf+2u+1+222then1thenuf+1+2 GMH f+1Tornado(2)1thenuf+1+2 GMH f+1
  • GHM f+1fthenf+2b+1b+3then2thenD GMH f+1
  • (2,1)2WSthen2b+3then2f+3thenD GMH f+1Tornado(2)1thenuf+1+2 GMH f+1
  • heat onb+2~Ff+4b+3then2b+3then22then1thenuf+1+2 GMH f+1Tornado(2)1thenuf+1+2 GMH f+1

Counter Hit

  • CH4b+3then2df+1then12then1thenuf+1+2GMH f+1
  • CHdf+1then2then1df+1b+3then2thenDGMH f+1Tornado2then1thenuf+1+2GMH f+1

Wall Combos

  • b+3then2thenDGMH f+2
  • 2fthenf+1thenD(GMH okizeme)

Wall Carry

  • ?

With Tailspin

  • fthenf+4Tornadob+3then2thenDGMH f+2
  • df+1then1Tornadof+4df+3+4

Heat Burst Ender

  • You canheat burstafter(2)1thenuf+1+2 ender to extend the combo.

Wall / Floor Break

  • You can use df+3+4 toWall Breakand fthenf+1 to break floors