Overview
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Strengths
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Weaknesses
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Game Plan
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Defense
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Punish guide
TBD
Mid poke to harass the opponent; has a delayable but slightly unsafe follow-up in df+2,1.
High crushing low that gives big frame advantage on hit for pressure.
Long range homing attack with counterhit properties; stops opponents from stepping away from your midrange approach tools.
Fast mid counterhit confirmable launcher. Great for checking opponents who overextend or try to sidestep your pressure.
Armored stance that deters approach tools; depending on what you absorb, can give guaranteed follow-ups.
As a grappler, working his grabs in is essential. Start with simple ones like f,f,f+2+4 and f,hcf+1, then learn his chain throws and routes.
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