GiantDojoALPHAv0.01
Lars

Lars

Lars - fundamentals/mixup. Tools include i13 launcher, CH-launch low.

fundamentalsmixup

Key Moves

df+2

i14 mid. -3 on block, +9 on hit.

b+1

i15 mid. -9 on block, +4 on hit.

d+1+2

i24 low high crush. -20 on block, +9d on hit.

DENthen1

i11 high. +1 on block, +8 on hit.

f+1+4

i13 mid launcher. -18 on block, launches on hit.

fthenfthenF+3

i20 mid launcher, low crush. +6 on block, launches on hit.

db+4

i20 low CH launch, high crush. -26 on block, +5c on hit.

db+1

i17 low high crush. -12 on block, -1 on hit.

Overview

Lars is classified as fundamentals, mixup. Their toolkit includes a CH-launch low, wall-finish tools. Their fastest standing launcher comes out in 13 frames.

Strengths

  • Fast i13 standing launcher for whiff punishment
  • CH-launch low for opening defenders

Weaknesses

  • No dedicated homing move - vulnerable to side-step
  • No power crush listed in the data

Game Plan

  1. Hold neutral with df+2 as your quick mid check.
  2. Whiff-punish with f+1+4 (i13 launcher).
  3. On block, recheck pressure with f,f,F+3 (+6 on block).
  4. Mix in db+1 low to keep them honest.
  5. Bait jabs with db+4 for a low CH launch.

Defense

  • Panic launcher: uf+4 (low crush, launches on hit) hops over jabs and lows when you read a string.
  • While-standing punisher: ws1 ducks highs and punishes from crouch.
  • Heat burst (2+3) is +1 on block and resets pressure if you have heat available.

Punish guide

How to beat them. The Frame Data tab in Punish mode shows per-move counter hints.

  • Block low and wait. Lars’s safe lows give frames but no launch; their real threat is the mid/low mix.
  • Step their linear strings - many extension routes are step-killable.
  • The Frame Data tab in Punish mode highlights moves you can launch-punish on block.