GiantDojoALPHAv0.01
Leo

Leo

Leo - fundamentals/KIN. Tools include i15 launcher, CH-launch low.

fundamentalsKIN

Key Moves

df+1

Mid poke. Has an extension to discourage retaliation

d+2

Counterhit launcher that can also be used to pressure

dthendfthenfthen1

Low poke with good range and counterhit properties

db+4then1

Risky low option that can knock opponents down

fthenf+2

Long range mid attack for approaching

df+3

Homing Attack to check sidestep. Can wallsplat

db+3

Evasive launching attack

Overview

TBD

Strengths

TBD

Weaknesses

TBD

Game Plan

TBD

Heat

TBD

Defense

TBD

Punish guide

How to beat them. The Frame Data tab in Punish mode shows per-move counter hints; the sections below are pulled straight from this character’s frame data so you can drill specific punishes.

Punish on block

Launch on block (-15 or worse, use your i15 launcher):

  • db+4 -31~-29 on block (low)
  • FC.df+3 -26~-24 on block (low)
  • KNK.3+4 -26 on block (low)
  • b+1+2 -24~-23 on block
  • BT.1+2 -20 on block
  • R.df+1+2 -18 on block

Standing string punish (-14 to -13, df+2 / i14 launcher):

  • f+1+2 -14~-13 on block
  • uf+2 -14~-11 on block
  • ws1+2 -14~-12 on block
  • df+2 -13~-12 on block
  • ub+4 -13~-12 on block
  • uf+4 -13~-12 on block

Jab punish (-12 to -10, fast string starter):

  • 1+2 -12 on block
  • df+2+3 -12~-11 on block
  • b+1 -12 on block
  • b+1+4 -12~-10 on block
  • KNK.4 -12 on block
  • BOK.1+2 -12~-11 on block

Duck these highs

Every high in Tekken loses to a crouch, but these are the ones worth committing to:

  • db+3 (i31, high, -8~-9 on block, launcher)

Step their linear strings

The data doesn’t flag specific step weaknesses for Leo. As a default, sidestep-left against right-hand attacks (2, df+2 style) and sidestep-right against left-hand attacks; their homing moves (if any) are listed under Key Moves.

General notes

  • Block low and wait. Lows in the data without a CH launch (above) give frames but no combo.

Stance handling

Leo threatens these named stances. Each block shows the launcher, mid, low, and any options that are negative enough to punish on block.

KNK (7 moves):

  • Launcher: KNK.2 (i13, high, -4 on block, launcher)
  • Mid threat: KNK.1+2 (i22, mid, -6 on block)
  • Low option: KNK.4 (i20, low, -12 on block)
  • Punishable on block: KNK.3+4 (i24, low, -26 on block); KNK.3 (i20, mid, -13 on block, launcher); KNK.4 (i20, low, -12 on block)

BOK (7 moves):

  • Launcher: BOK.2 (i19, mid, -9~-8 on block, launcher)
  • Mid threat: BOK.1 (i13, mid, -4 on block)
  • Low option: BOK.3+4 (i16, low, -13 on block)
  • Punishable on block: BOK.3+4 (i16, low, -13 on block); BOK.1+2 (i20, mid, -12~-11 on block)