GiantDojoALPHAv0.01
Leo

Leo

Leo - fundamentals/KIN. Tools include i15 launcher, CH-launch low.

fundamentalsKIN
31 / 31 combos

Combos

Starter

Most Important

  • df+2f+2b+1then1+2~DBOK 1then2Tornadof+4~DF 2then4
  • db+3f+3f+2b+1then1+2~DBOK 1then2Tornadof+4~DF 2then4
  • CHdf+2+3WS+3b+1then1+2~DBOK 1then2Tornadof+4~DF 2then4
  • low parry4b+1then4~DFWS+3f+4~DF 2then4

More Combos

  • fthenf+4f+2b+1then1+2~DBOK 1then2Tornadof+4~DF 2then4
  • fthenf+4then3b+1then1+2~DBOK 1then2Tornadof+4~DF 2then4
  • CH(fthenf+4then3)4dthendfthenfthen3b+1then1+2~DBOK 1then2Tornadof+4~DF 2then4
  • CHdb+4dthendfthenfthen3b+1then1+2~DBOK 1then2Tornadof+4~DF 2then4
  • BOK 2f+3f+2b+1then1+2~DBOK 1then2Tornadof+4~DF 2then4
  • CHub+3f+2b+1then1+2~DBOK 1then2Tornadof+4~DF 2then4
  • BOK 1then24b+1then4~DFWS+3f+4~DF 2then4
  • KNK 3f+2b+1then1+2~DBOK 1then2Tornadof+4~DF 2then4
  • KNK 3then44b+1then4~DFWS+3f+4~DF 2then4
  • CHKNK 2dthendfthenfthen3b+1then1+2~DBOK 1then2Tornadof+4~DF 2then4
  • CHKNK 4~DFWS+3b+1then1+2~DBOK 1then2Tornadof+4~DF 2then4
  • CHKNK 1+2f+3f+2b+1then1+2~DBOK 1then2Tornadof+4~DF 2then4
  • heat dashdb+2then4~Fb+1then1+22b+1then1+2~DBOK 1then2Tornadob+4then[ 1~4 ]~DF 2then4

Wall Combos

  • b+1+2then1+2thendthendfthenfthen2(delay last hit)
  • b+1then4KNK 3then4

Wall Carry

  • WS+3then1then2
  • b+1then1+2
  • fthenf+4then3

With Tornado

  • b+1then4KNK 3then4TornadoWS+1then4then1
  • f+3+4Tornadob+1then4then1+2

Combo Enders

  • b+1+2then1+2thendthendfthenfthen2

Wall / Floor Break

  • fthenf+2
  • d+4then2
  • dthendfthenfthen3+4
  • b+2then1+2
  • d+2
  • b+3then1

Key Moves

  • 1Quick jab to start offense. Has extensions
  • df+1Mid poke. Has an extension to discourage retaliation
  • d+2Counterhit launcher that can also be used to pressure
  • dthendfthenfthen1Low poke with good range and counterhit properties
  • db+4then1Risky low option that can knock opponents down
  • fthenf+2Long range mid attack for approaching
  • df+3Homing Attack to check sidestep. Can wallsplat
  • db+3Evasive launching attack

Heat Engagers

  • b+2then1+2Useful in punish situations
  • WS+4then1+2Useful in punish situations
  • KNK 1then2Heat Engager from stance
  • BOK 1+2Heat Engager from stance with Power Crush properties
  • db+2then4Useful as a whiff punisher

Command Grabs

  • uf+1+21+2 escape

Block Punishers

StartupStandingCrouching
101then4FC d+1
112then2WS+4then1+2(Heat)
13uf+1then2WS+1+2
uf+1then2
14f+2then2
b+2then1+2(Heat)
15df+2WS+2
16db+2then4(Heat)(range)
23ufthennthen4ufthennthen4

Suggested Whiff Punishers

  • 1then4
  • df+2
  • db+2then4

Guaranteed Follow-ups

  • FC df+3d+1+2 BOK 2
  • uf+2then1d+4then2
  • (df+1)2d+4
  • CHdf+2+3FC df+3
  • CH4f+1+2
  • CH(df+1)2-
  • CH(b+4)1 NEW-
  • CH(WS+3then1)2-
  • BOK 3d+3+4
  • CH(f+2)2-
  • fthenf+3~DBOK 2
  • CHf+3~DBOK 2 df+4
  • CHd+1 NEWuf+1then2
  • CHd+1~D NEWWS+1+2 WS+4then1+2(Heat)
  • CHf+4KNK 1then2(Heat)
  • CHdthendfthenfthen1WS+4then1+2(Heat)
  • CHb+1+4b+2then1+2(Heat)
  • ub+1(parry) 4-

Defensive Options

  • ub+1Kick Parry
  • b+1+3Parry
  • b+2+4Reversal
  • b+2+3Has punch parry properties
  • 1+2Power Crush

Matchup Punishment

  • Slide-
  • Asuka's b+3-
  • Kazuya db+1,2-
  • Ling Calli Roll-
  • Ling AOP 3+4-
  • Leo's b+1,4-
  • Paul's Deathfistf+1+2
  • Demoman (3rd hit)-
  • Alisa's b+3+4,3+4-
  • Claudio's f+2,2-
  • Kuma's f,f+2-
  • Heihachi's f,f+2db+2then4
  • Jack's d+1+2-
  • Jack's df+1,2,1,2-
  • King's JAG 4WS+3 float
  • ...-