19 / 19
Most Important


(against Kuma and Panda)








































HRM 







- (once per match)

















- (once per match)










More Combos









HRM 







- HRM


















- heat on


~










HRM 







Counter Hit
- CH(db+1)



HRM 







- CH(db+1)
(dash)




HRM 







Wall Combos




- (sidestep right)



(delay last hit) - (3+4)HRM

(low wall hit)


Wall Carry
- After
you can change the ender to 


to get a far and high
or 

if you need short carry setting up HRM for the wall combo.
With Tailspin




















(3+4)HRM 
(low wall hit)


Heat Burst Ender
- After


you canheat burstto extend the combo.
Wall / Floor Break
- Use

for
and 
to break the floor.