ALPHAv0.04
Leroy

Leroy

Pokes and parries to flip the turn, then layers chain punches and stance mixups in your face.

DefensivePokingPressureStance i

Most Important

  • df+2then1+2(against Kuma and Panda)fthenf+32then2f+3then1+2then4Tornadofthenf+3b+3+4
  • df+2then1+2dthendfthenfthen22then2f+3then1+2then4Tornadofthenf+3b+3+4
  • uf+4df+4then3d+3then2HRM 2then3Tornadofthenf+3b+3+4
  • (once per match)f+2+3fthenf+32then2f+3then1+2then4Tornadofthenf+3b+3+4
  • (once per match)db+2+3fthenf+32then2uf+3+4then1+2

More Combos

  • dthendfthenfthen2df+4then3d+3then2HRM 2then3Tornadofthenf+3b+3+4
  • HRM f+4dthendfthenfthen22then2f+3then1+2then4Tornadofthenf+3b+3+4
  • heat onf+4then4~Fdthendfthenfthen2df+4then3f+2then3then4HRM 2then3Tornadofthenf+3b+3+4

Counter Hit

  • CH(db+1)3d+3then2HRM 2then3Tornadofthenf+3b+3+4
  • CH(db+1)1+2(dash)df+4then3d+3then2HRM 2then3Tornadofthenf+3b+3+4

Wall Combos

  • 2uf+3+4then1+2
  • (sidestep right)11+2then1+2then2(delay last hit)
  • (3+4)HRM f+4(low wall hit)db+2then1+2

Wall Carry

  • AfterTornado you can change the ender to fthenf+4then2 to get a far and highWall Splat or d+3then2 if you need short carry setting up HRM for the wall combo.

With Tailspin

  • df+3+4Tornado2uf+3+4then1+2
  • fthenf+4then2Tornadodf+3then1then1+2
  • fthenf+4then2Tornado(3+4)HRM f+4(low wall hit)db+2then1+2

Heat Burst Ender

  • After fthenf+3 you canheat burstto extend the combo.

Wall / Floor Break

  • Use f+1+2 forWall Breakand d+1+2 to break the floor.