Combos
Starter
Most Important

(hold back)


HRS 










HRS 






~








- CHHRS


[
~
]

HRS 






- low parry



HRS 






More Combos

[
~
](

~
)WLF 


HRS 


~





(full hold)

HRS 






~








- CHHRS
WLF 


HRS 


~





- CHWS


[
~
]

HRS 






- CH(


)






HRS 






- heat onHAE


[
~
]

HRS 




~





- heat on

~



HRS 




HRS 


~





Wall Combos






(delay last hit)






Wall Carry
- After tornado options such as



and 




can be used for both damage and long way carry. For short distances use 
or 
2.
With Tailspin










(delay last hit)









- heat on

~
HAE 


- HAE lvl














Heat Burst Ender
- Extend the combo with

[
~
] intoheat burstA slightly charged
can be used for wall carry afterwards.
Wall / Floor Break
- Use


for wall break and 
to break the floor.
Key Moves
Quick jab to check situations and start your offense. It has a few useful extensions.
Mid poke for checking situations. It has a couple follow-ups you can use to stop opponents from challenging it.

Use this button to approach opponents from the midrange and enforce your HRS stance pressure. The low and power crush options can beat jab attempts, HRS 3 will beat them if they check it with a down jab instead. This move gets greatly enhanced during heat.


An useful high attack for approach and pressure. It gets greatly enhanced during heat.

Another mid attack to start your stance offense. The second hit can be charged to enter stance with advantage, however it can be stepped, so mix it up.
and 

Low pokes to harass the opponent. The last hit of d+3,1,2 can be confirmed on counterhit.
Risky homing low you can use to start your stance offense.
High crushing low poke to harass the opponent.
Homing high attack to check sidestepping opponents.- heat onHAETap up during any stance to transition to HAE stance. This stance improves your pressure as its reversal properties limits further the opponent's retaliations. But don't get too predictable as the transition can lose to throws.
Heat Engagers

This move has poor tracking, but hits mid and leaves you at an advantage on block, making it a good button to fish for heat activation.


Hit confirmable string with decent range. Useful for punish situations and sometimes as a guaranteed follow-up.- FC

Very fast elbow strike from a crouch position. Useful for punishment and as a guaranteed follow-up after CH d+2. - HRS
Slightly unsafe mid heat engager out of HRS stance. It can be used to check opponents that challenge this stance when you have frame advantage. - CAT
Same purpose as the previous heat engager, but this time the move is a safe high attack.
Command Grabs

1+2 escape
Block Punishers
| Startup | Standing | Crouching |
|---|---|---|
| 10 | FC | |
| 11 | WS | |
| 12 | FC | |
| 13 | WS | |
| 14 | WS | |
| 15 | WS |
Suggested Whiff Punishers
Guaranteed Follow-ups
- CH

CAT 
- CH


HOR
or HOR
(heat) - orheat on


HOR
or HOR
(heat) 


HOR
or HOR
(heat)- CH


HOR
or HOR
(heat) - CHsidestep
HOR
or HOR
(heat) - HRS




(heat) - CH(

)



(heat) - CHsidestep




(heat) - CH

FC 
(heat)― WS


[
~
]


- FC





- CH(

)



- CH

(dash)

- CH

(dash)

- WLF




- CH






- CHWLF





- heat on







~



- heat onFC

~



- HRS
WLF 
- CHCAT
WLF 
Defensive Options

Has low parry properties
(or 
)Punch parry
Has high attack parry properties
Power crush- heat onHAEHas reversal properties
Matchup Punishment
- SlideWS
or WS
float - Asuka's b+3



- Kazuya db+1,2



- Ling RDS f+3+4,3+4WS
or WS
float - Ling AOP 3+4...
- evade Leo's b+1,4...
- Paul's Deathfist



― 


- Demoman (3rd hit)



- Alisa's b+3+4,(3+4)...
- Claudio's f+2,2...
- Kuma's f,f+2



- Heihachi's f,f+2...
- Jack's d+1+2


(longdash) - Jack's df+1,2,1,2


(longdash) - King's JGS 4WS
float
Notes
- Gains access to the HAE stance.


and 


are enhanced improving situation on hit and gaining reversal break properties. - HEAVEN AND EARTH LEVELS
- Raises a level each time you enter HAE stance while heat is active. Enhances the properties of


(opponent grounded)
and WLF
At level



becomes an excellent combo tool.