ALPHAv0.04
Lidia

Lidia

Stance pressure and crisp punishment, with a Heaven and Earth install that can flip a match on its own.

PressureStancePunishmentMix-up i

Key Moves

df+1

Mid poke for checking situations; follow-ups discourage opponents from challenging.

fthenf+2

Midrange approach into HRS stance pressure. Low and power crush options beat jabs; HRS 3 beats down jabs. Greatly enhanced during heat.

fthenfthenf+1

High attack for approach and pressure; greatly enhanced during heat.

db+1+2then2

Another mid to start stance offense. Charge the second hit to enter stance with advantage; it can be stepped, so mix it up.

d+2 and d+3then1

Low pokes to harass; the last hit of d+3,1,2 is counterhit-confirmable.

db+3

Risky homing low to start stance offense.

d+2

High-crushing low poke for harassment.

b+4

Homing high to check sidesteppers.

heat onHAE

Tap up during any stance to enter HAE. Its reversal properties limit retaliations, but don't get predictable; the transition loses to throws.

Overview

TBD

Strengths

TBD

Weaknesses

TBD

Game Plan

TBD

Defense

TBD

Punish guide

TBD