ALPHAv0.04
Lidia

Lidia

Stance pressure and crisp punishment, with a Heaven and Earth install that can flip a match on its own.

PressureStancePunishmentMix-up i

Most Important

  • uf+4(hold back)fthenfthenf+2HRS 2dthendfthenfthen2then2then1+2
  • 3then2fthenf+2HRS 2db+2dthendfthenfthen1+2then2~BTornadob+3then4thendthendfthenfthen1+2
  • low parryfthenfthenf+2HRS 2dthendfthenfthen2then2then1+2

More Combos

  • df+[ 4~3 ](b+3+4~F)WLF 2fthenf+2HRS 2db+1+2then2~BTornadob+3then4then1+2
  • 1+2(full hold)fthenf+2HRS 2db+2dthendfthenfthen1+2then2~BTornadob+3then4thendthendfthenfthen1+2
  • heat onHAE 1df+[ 4~3 ]fthenf+2HRS 2dthendfthenfthen1+2then2~BTornadob+3then4then1+2
  • heat onb+1~Ffthenfthenf+2HRS 2db+2fthenf+2HRS 2db+1+2then2~BTornadob+3then4then1+2

Counter Hit

  • CHHRS 1+2df+[ 4~3 ]fthenf+2HRS 2dthendfthenfthen2then2then1+2
  • CHHRS 4WLF 2fthenf+2HRS 2db+1+2then2~BTornadob+3then4then1+2
  • CHWSthen3df+[ 4~3 ]fthenf+2HRS 2dthendfthenfthen2then2then1+2
  • CH(f+4,3)4fthenf+3Tornadofthenf+2HRS 2dthendfthenfthen2then2then1+2

Wall Combos

  • b+3then4thendthendfthenfthen1+2(delay last hit)
  • f+1+2then3thendthendfthenfthen1+2

Wall Carry

  • AfterTornado options such as b+3then4then1+2 and dthendfthenfthen2then2then1+2 can be used for both damage and long way carry. For short distances use db+2 or 2then2.

With Tailspin

  • fthenf+3Tornadob+3then4thendthendfthenfthen1+2(delay last hit)
  • df+4then2Tornadodthendfthenfthen2then2then1+2
  • heat onuf+4~UTornadoHAE 1d+1+2
  • HAE lvl 3 fthenf+4then3df+4then2f+1+2then3thendthendfthenfthen1+2

Heat Burst Ender

  • Extend the combo with df+[ 4~3 ] intoheat burstA slightly charged 1+2 can be used for wall carry afterwards.

Wall / Floor Break

  • Use fthenf+1+2 forWall Breakand u+3 to break the floor.