20 / 20
Most Important

(hold back)


HRS 










HRS 






~








- low parry



HRS 






More Combos

[
~
](b+3+4~F)WLF 


HRS 


~





(full hold)

HRS 






~








- heat onHAE


[
~
]

HRS 




~





- heat on

~



HRS 




HRS 


~





Counter Hit
- CHHRS


[
~
]

HRS 






- CHHRS
WLF 


HRS 


~





- CHWS


[
~
]

HRS 






- CH(f+4,3)







HRS 






Wall Combos






(delay last hit)






Wall Carry
- After
options such as 


and 




can be used for both damage and long way carry. For short distances use 
or 
2.
With Tailspin










(delay last hit)









- heat on

~
HAE 


- HAE lvl














Heat Burst Ender
- Extend the combo with

[
~
] intoheat burstA slightly charged
can be used for wall carry afterwards.
Wall / Floor Break
- Use


for
and 
to break the floor.