GiantDojoALPHAv0.01
Lili

Lili

Lili - poke/mid-range. Tools include i12 launcher, CH-launch low.

pokemid-range

Key Moves

df+1

Mid poke to harass the opponent and check situations.

d+3

Quick low poke with good range and tracking. Use it to harass opponents.

fthenf+4 and d+1then2

Can shift to BT by inputting f,f+4~B and d+1,2~B. Use these to start your stance offense.

df+3+4

Long range launcher that leaves her backturned. Really strong option from midrange, but make sure to mix it with 3+4 if you notice opponents stepping.

f+4

Safe mid counterhit launcher with a lot of range. Use it as a keepout button or to check pushback situations.

dthendfthenfthen3

Good button for okizeme, useful as a guaranteed follow-up in some situations or to hit opponents that refuse to get up.

FYR(b+3 and b+4)

This stance can be used to create strong setplay, especially near the wall. Its options get enhanced when heat is active.

Overview

TBD

Strengths

TBD

Weaknesses

TBD

Game Plan

TBD

Heat

TBD

Defense

TBD

Punish guide

How to beat them. The Frame Data tab in Punish mode shows per-move counter hints; the sections below are pulled straight from this character’s frame data so you can drill specific punishes.

Punish on block

Launch on block (-15 or worse, use your i15 launcher):

  • BT.d+3+4 -26 on block (low)
  • db+4 -24 on block (low)
  • d+3+4 -21 on block
  • ws3 -21 on block
  • db+3+4 -18 on block (low)
  • FC.df+3 -18~-9 on block (low)

Standing string punish (-14 to -13, df+2 / i14 launcher):

  • H.RAB.3 -13 on block
  • d+1+2 -13 on block
  • u+4 -13 on block
  • uf+3 -13~-11 on block
  • uf,n,4 -13~-11 on block
  • f,F+2 -13 on block

Jab punish (-12 to -10, fast string starter):

  • 1+2 -12 on block
  • d+3 -12 on block
  • b+1+2 -12 on block
  • uf+4 -12~-8 on block
  • f,F+3 -12 on block
  • f,F+4 -12 on block

Duck these highs

Every high in Tekken loses to a crouch, but these are the ones worth committing to:

  • 3+4 (i23, high, -2 on block, launcher)
  • f,f,F+1+2 (i13, high, +4 on block)

Step their linear strings

The data doesn’t flag specific step weaknesses for Lili. As a default, sidestep-left against right-hand attacks (2, df+2 style) and sidestep-right against left-hand attacks; their homing moves (if any) are listed under Key Moves.

General notes

  • Block low and wait. Lows in the data without a CH launch (above) give frames but no combo.

Stance handling

Lili threatens these named stances. Each block shows the launcher, mid, low, and any options that are negative enough to punish on block.

DEW (5 moves):

  • Launcher: DEW.3 (i17, mid, -11 on block, launcher)
  • Mid threat: DEW.1 (i15, mid, -9 on block)
  • Punishable on block: DEW.3 (i17, mid, -11 on block, launcher); DEW.1+2 (i16, mid, -11 on block)

RAB (3 moves):

  • Mid threat: RAB.2 (i20, mid, -9 on block)
  • Low option: RAB.3 (i20, low, -13 on block, CH launch low)
  • Punishable on block: RAB.3 (i20, low, -13 on block, CH launch low)