Overview
TBD
Strengths
TBD
Weaknesses
TBD
Game Plan
TBD
Heat
TBD
Defense
TBD
Punish guide
How to beat them. The Frame Data tab in Punish mode shows per-move counter hints; the sections below are pulled straight from this character’s frame data so you can drill specific punishes.
Punish on block
Launch on block (-15 or worse, use your i15 launcher):
d,DF+4-37 on block (low)uf+3+4-23a~-16a on blockuf+3+4-23a~-16a on blockCD.3-20~-11 on block (low)R.df+1+2-18 on blockd+3-17 on block (low)
Standing string punish (-14 to -13, df+2 / i14 launcher):
f+1+2-14 on blockdb+1+2-14 on blockb+2-14 on blockf,F+3-14 on blockSS.2-14 on blockSS.4-14 on block
Jab punish (-12 to -10, fast string starter):
d+2-12 on blockSWA.b+4-12 on blockdf+3-11 on blockFC.df+2-11 on block3+4-10 on blockuf+2-10 on block
Duck these highs
Every high in Tekken loses to a crouch, but these are the ones worth committing to:
f+3(i14, high, +3~+4 on block, launcher)f,F+2(i14, high, -4 on block, launcher)
Step their linear strings
The data doesn’t flag specific step weaknesses for Nina. As a default, sidestep-left against right-hand attacks (2, df+2 style) and sidestep-right against left-hand attacks; their homing moves (if any) are listed under Key Moves.
General notes
- Block low and wait. Lows in the data without a CH launch (above) give frames but no combo.
Stance handling
Nina threatens these named stances. Each block shows the launcher, mid, low, and any options that are negative enough to punish on block.
ABK (4 moves):
- Their main stance options here look safe on block in the data; whiff-punish their string attempts instead.
BHS (3 moves):
- Their main stance options here look safe on block in the data; whiff-punish their string attempts instead.
TSS (2 moves):
- Their main stance options here look safe on block in the data; whiff-punish their string attempts instead.
CHD (2 moves):
- Their main stance options here look safe on block in the data; whiff-punish their string attempts instead.
HHD (2 moves):
- Their main stance options here look safe on block in the data; whiff-punish their string attempts instead.
BTR (2 moves):
- Their main stance options here look safe on block in the data; whiff-punish their string attempts instead.