GiantDojoALPHAv0.01
Nina

Nina

Nina - pressure/damage. Tools include i14 launcher, CH-launch low.

pressuredamage
27 / 27 combos

Combos

Starter

Most Important

  • df+2uf+4uf+3df+3then2b+3+4then3Tornadodthendfthenfthen4then3then1+2
  • CHdthendfthenfthen1(dash)uf+4uf+3df+3then2b+3+4then3Tornadodthendfthenfthen4then3then1+2
  • uf+1WSthen1uf+3df+3then2b+3+4then3Tornadodthendfthenfthen4then3then1+2
  • WSthen2uf+3df+3then2b+3+4then3Tornadodthendfthenfthen4then3then1+2
  • uf+2then1db+2df+3then2b+3+4then3Tornadodthendfthenfthen4then3then1+2
  • CHdthendfthenfthen3df+3then2df+3then2b+3+4then3Tornadodthendfthenfthen4then3then1+2
  • CHsidestep 4then2db+2df+3then2~FWSthen1dthendfthenfthen4then3then1then2

More Combos

  • WSthen3+4 db+3+4uf+4uf+3df+3then2b+3+4then3Tornadodthendfthenfthen4then3then1+2
  • CHb+4b+1+4uf+4uf+3df+3then2b+3+4then3Tornadodthendfthenfthen4then3then1+2
  • CHf+3db+2df+3then2b+3+4then3Tornadodthendfthenfthen4then3then1+2
  • dthendbthenbthen4db+2df+3then2~FWSthen1dthendfthenfthen4then3then1then2
  • CHfthenf+3dthendfthenfthen1df+3then2b+3+4then3Tornadodthendfthenfthen4then3then1+2
  • CHdf+3+4uf+3df+3then2b+3+4then3Tornadodthendfthenfthen4then3then1+2
  • sidestep 2uf+4df+3then2b+3+4then3Tornadodthendfthenfthen4then3then1+2
  • heat dashf+4then2~Fuf+3df+3then2~FWSthen1df+3then2b+3+4then3Tornadodthendfthenfthen4then3then1+2

Wall Combos

  • 2df+1then2then1+2
  • AGAINST BEARSdf+3then2df+1then2then1+2

Wall Carry

  • fthenfthenf+3then4
  • df+3then2
  • dthendfthenfthen1

With Tornado

  • db+3+42df+1then2then1+2

Combo Enders

  • dthendfthenfthen4then3then1+2
  • b+3+4then1+2

Wall / Floor Break

  • f+1+2
  • fthenf+1+2
  • WRthen3then3
  • uf+1

Key Moves

  • 1Quick jab to start offense
  • df+1Mid pokes to check situations, has extensions
  • b+4Good keepout button
  • db+3 d+2Low pokes to harass the opponent
  • uf+1Safe launcher that jumps over lows
  • dthendfthenfthen1Long range attack that launches on counter
  • b+1+2Mid attack that removes recoverable health
  • f+4thensidestepUseful to approach and start pressure with sidestep

Heat Engagers

  • f+4then2Hit confirmable Heat Engager
  • f+3+4then1?
  • db+1+2Mostly useful as a punisher or follow-up
  • WRthen1+2Approach and pressure tool that enters Heat
  • dthendfthenfthen2Ground hitting attack. Launches as Heat Dash

Command Grabs

  • df+1+31 escape
  • df+2+42 escape
  • f+1+3Goes into chain throw. 1 escape
  • f+2+4Goes into chain throw. 2 escape
  • uf+1+21+2 escape
  • dfthendf+11+2 escape
  • dthendbthenbthen1+3 / 2+4Goes into chain throw. Unescapable

Block Punishers

StartupStandingCrouching
101then4FC d+1
11db+1+2WSthen4
12b+1then4
13WSthen1then1+2
14b+3+4then1+2 f+3+4then1(heat)
15df+2 b+1+4WSthen2
17f+1+2(range)
18uf+2then1uf+2then1 WSthen3+4

Suggested Whiff Punishers

  • b+1then4
  • b+3+4then1+2
  • uf+2then1

Guaranteed Follow-ups

  • CHb+4b+1+4
  • fthenf+2f+1+2 dthendfthenfthen2
  • CH(1then2)1+2f+1+2 dthendfthenfthen2
  • df+3+4fthenf+3
  • b+1+2fthenf+3
  • df+2+4(throw)fthenf+3
  • (df+3)1then2(dash)dthendfthenfthen2
  • (b+3+4)3(dash)dthendfthenfthen2
  • CHd+3then4then3(dash)dthendfthenfthen2
  • (WSthen1)4dthendfthenfthen2 d+3+4
  • CHdb+3dthendfthenfthen2 d+3+4
  • CH(d+4)11then4 db+1+2(heat)
  • (4then4)3+4fthenf+1+2
  • b+3then4df+3then3 f+3+4then1(heat)
  • heat ondb+1+2~Ffthenf+1+2(hold)
  • heat ondb+1+2~Fsidestep left 1+2then1+2

Defensive Options

  • b+1+3(or b+2+4)Reversal
  • f+1+2(or WSthen1+2)Power crush

Matchup Punishment

  • SlideWSthen1 or FC d+4then1 float
  • Asuka's b+3db+3+4 f+1+2
  • Kazuya db+1,2db+3+4 f+1+2
  • Ling Calli Roll-
  • Ling AOP 3+4WSthen1 or FC d+4then1 float
  • Leo's b+1,4-
  • Paul's Deathfistf+1+2
  • Demoman (3rd hit)f+1+2
  • Alisa's b+3+4,3+4b+1+4 before 2nd hit
  • Claudio's f+2,2fthenf+2(longdash)
  • Kuma's f,f+2db+3+4 f+1+2
  • Heihachi's f,f+2f+1+2
  • Jack's d+1+2db+3+4 f+1+2
  • Jack's df+1,2,1,2db+3+4 f+1+2
  • King's JAG 4WSthen3+4 FC d+4then1