Overview
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Strengths
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Weaknesses
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Game Plan
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Defense
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Punish guide
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Low poke for opponents that stand block. FC d+1 is an alternative; safe on block and plus on hit.
High, long-range counterhit launcher for controlling midrange.
The bear hellsweep, a high-crushing counterhit launcher. Very punishable on block, but a strong way to start offense.
Mid attack for pressure. Hold down or press 3+4 to shift into HBS for stance pressure.
Another mid to start stance pressure, but much slower. Best in okizeme situations to avoid being interrupted.
Homing mid that launches on counterhit.
Make sure to learn some of your stance options.
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