GiantDojoALPHAv0.01
Shaheen

Shaheen

Shaheen - fundamentals/stance. Tools include i15 launcher.

fundamentalsstance

Key Moves

df+2

i15 mid launcher. -7 on block, launches on hit.

db+3

i20 low. -17 on block, -6 on hit.

SNKthen2

i15 mid. -9 on block, +8 on hit.

fthenfthenF+2

i17 mid. +5 on block, +13c on hit.

d+4

i19 low. -12 on block, +1 on hit.

df+3

i17 mid homing. -13 on block, +21d on hit.

df+1

i13 mid. -1 on block, +5 on hit.

Overview

Shaheen is classified as fundamentals, stance. Their toolkit includes homing options. Their fastest standing launcher comes out in 15 frames.

Strengths

  • Multiple plus-on-block mids for safe pressure

Weaknesses

  • No CH-launch low - lows are for chip and frames only
  • No power crush listed in the data

Game Plan

  1. Hold neutral with df+1 as your quick mid check.
  2. Whiff-punish with df+2 (i15 launcher).
  3. On block, recheck pressure with f,f,F+2 (+5 on block).
  4. Mix in d+4 low to keep them honest.
  5. If they side-step, answer with df+3 (homing).

Defense

  • Panic launcher: db+4 (high crush, launches on hit) hops over jabs and lows when you read a string.
  • While-standing punisher: ws2 ducks highs and punishes from crouch.
  • Heat burst (2+3) is +1 on block and resets pressure if you have heat available.

Punish guide

How to beat them. The Frame Data tab in Punish mode shows per-move counter hints.

  • Block low and wait. Shaheen’s safe lows give frames but no launch; their real threat is the mid/low mix.
  • Step their linear strings - many extension routes are step-killable.
  • The Frame Data tab in Punish mode highlights moves you can launch-punish on block.