GiantDojoALPHAv0.01
Steve

Steve

Steve - stance/punish. Tools include i17 launcher.

stancepunish

Key Moves

1then2then1

Quick jab string. Can shift to different stances

df+1

Mid poke with many extensions to pressure the opponent

FC df+1 / PAB d+1

Quick low poke to harass the opponent

b+1

Counterhit launcher for keepout and checking situations

df+2

Mid counterhit move useful to deal with crouching opp.

d+2then1

Low poke. Cancel into Ducking In to make it safe

db+3then2

Short ranged low useful for pressure at the wall

FLK PAB

Explore these stances to improve your pressure

Overview

TBD

Strengths

TBD

Weaknesses

TBD

Game Plan

TBD

Heat

TBD

Defense

TBD

Punish guide

How to beat them. The Frame Data tab in Punish mode shows per-move counter hints; the sections below are pulled straight from this character’s frame data so you can drill specific punishes.

Punish on block

Launch on block (-15 or worse, use your i15 launcher):

  • PAB.b+1 -19 on block
  • d+2 -18 on block (low)
  • qcf+2 -18 on block (low)
  • SWY.2 -18 on block
  • R.df+1+2 -18 on block
  • u+2 -15 on block

Standing string punish (-14 to -13, df+2 / i14 launcher):

  • f+1+2 -14 on block
  • b+1 -14 on block
  • uf+2 -14 on block
  • DCK.2 -14 on block
  • EXD.2 -14 on block
  • d+1 -13 on block

Jab punish (-12 to -10, fast string starter):

  • 1+2 -12 on block
  • db+2 -12 on block
  • uf+3 -12 on block
  • after_2steps+1 -12 on block
  • ALB.d+2 -12 on block
  • PAB.d+1 -12 on block

Step their linear strings

The data doesn’t flag specific step weaknesses for Steve. As a default, sidestep-left against right-hand attacks (2, df+2 style) and sidestep-right against left-hand attacks; their homing moves (if any) are listed under Key Moves.

General notes

  • Block low and wait. Lows in the data without a CH launch (above) give frames but no combo.

Stance handling

Steve threatens these named stances. Each block shows the launcher, mid, low, and any options that are negative enough to punish on block.

PAB (13 moves):

  • Launcher: PAB.f+2 (i18, mid, -13 on block, launcher)
  • Mid threat: PAB.2~1 (i27, mid, -8 on block)
  • Low option: PAB.d+1 (i15, low, -12 on block)
  • Punishable on block: PAB.b+1 (i17, mid, -19 on block); PAB.uf+2 (i17, mid, -15 on block, launcher); PAB.f+2 (i18, mid, -13 on block, launcher)

DCK (6 moves):

  • Launcher: DCK.1 (i19, mid, -7 on block, launcher)
  • Mid threat: DCK.f+2~1 (i28, mid, -8 on block)
  • Punishable on block: DCK.2 (i19, mid, -14 on block, launcher)

EXD (5 moves):

  • Launcher: EXD.2 (i19, mid, -14 on block, launcher)
  • Mid threat: EXD.1 (i19, mid, -7 on block)
  • Punishable on block: EXD.2 (i19, mid, -14 on block, launcher)

FLK (5 moves):

  • Launcher: FLK.u+2 (i17, mid, -15 on block, launcher)
  • Mid threat: FLK.2 (i18, mid, -5c on block)
  • Punishable on block: FLK.u+2 (i17, mid, -15 on block, launcher)

SWY (4 moves):

  • Launcher: SWY.2 (i17, mid, -18 on block, launcher)
  • Mid threat: SWY.1 (i16, mid, -1c~+0c on block)
  • Punishable on block: SWY.2 (i17, mid, -18 on block, launcher)

LWV (3 moves):

  • Mid threat: LWV.1 (i14, mid, -10 on block)
  • Punishable on block: LWV.1 (i14, mid, -10 on block)