GiantDojoALPHAv0.01
Zafina

Zafina

Zafina - stance/mixup. Tools include i16 launcher.

stancemixup

Key Moves

df+1

Mid poke to harass the opponent. Has extensions

d+3~D

Counterhit launching low that can shift to MNT stance

db+3~B

Quick low that can shift to SCR stance

fthenf+3~B

Mid attack useful for pressure

fthenf+4

Strong Homing Attack to control the midrange space

1+2then4then4

Counterhit launcher with multiple hits

MNT SCR

Explore these stances to up your pressure game

Overview

TBD

Strengths

TBD

Weaknesses

TBD

Game Plan

TBD

Heat

TBD

Defense

TBD

Punish guide

How to beat them. The Frame Data tab in Punish mode shows per-move counter hints; the sections below are pulled straight from this character’s frame data so you can drill specific punishes.

Punish on block

Launch on block (-15 or worse, use your i15 launcher):

  • WR.f+4 -52~-36 on block (low)
  • FC.df+3 -26 on block (low)
  • SCR.d+4 -25 on block (low)
  • SCR.df+3 -23 on block (low)
  • TRT.4 -22 on block
  • MNT.d+4 -22~-15 on block (low)

Standing string punish (-14 to -13, df+2 / i14 launcher):

  • b+1 -14 on block
  • b+3 -14 on block
  • ws2 -14 on block
  • SCR.df+4 -14 on block
  • MNT.2 -14 on block
  • ORB.SCR.df+3+4 -14 on block

Jab punish (-12 to -10, fast string starter):

  • 1+2 -12 on block
  • df+2 -12 on block
  • db+4 -12 on block
  • SCR.3+4 -12 on block
  • TRT.1+2 -12c on block
  • MNT.3 -12 on block

Duck these highs

Every high in Tekken loses to a crouch, but these are the ones worth committing to:

  • f+4 (i14, high, -6 on block, launcher)
  • f,F+2 (i15, high, +1 on block, launcher)
  • f,f,F+1+2 (i20, high, +6 on block, launcher)

Step their linear strings

The data doesn’t flag specific step weaknesses for Zafina. As a default, sidestep-left against right-hand attacks (2, df+2 style) and sidestep-right against left-hand attacks; their homing moves (if any) are listed under Key Moves.

General notes

  • Block low and wait. Lows in the data without a CH launch (above) give frames but no combo.

Stance handling

Zafina threatens these named stances. Each block shows the launcher, mid, low, and any options that are negative enough to punish on block.

SCR (13 moves):

  • Launcher: SCR.4 (i15, mid, -18 on block, launcher)
  • Mid threat: SCR.2 (i14, mid, -7 on block)
  • Low option: SCR.df+3 (i28, low, -23 on block, homing)
  • Punishable on block: SCR.d+4 (i24, low, -25 on block); SCR.df+3 (i28, low, -23 on block, homing); SCR.4 (i15, mid, -18 on block, launcher)

MNT (13 moves):

  • Launcher: MNT.df+2 (i19, mid, -9 on block, launcher)
  • Mid threat: MNT.1 (i13, mid, -6 on block)
  • Low option: MNT.3 (i15, low, -12 on block)
  • Punishable on block: MNT.d+4 (i20, low, -22~-15 on block); MNT.4 (i17, low, -19 on block); MNT.df+3 (i15, mid, -17 on block)

TRT (7 moves):

  • Launcher: TRT.2 (i34, mid, -13 on block, launcher)
  • Mid threat: TRT.3 (i14, mid, -7 on block)
  • Low option: TRT.1 (i18, low, -11 on block)
  • Punishable on block: TRT.4 (i26, mid, -22 on block); TRT.d+1+2 (i25, low, -21 on block); TRT.2 (i34, mid, -13 on block, launcher)

ORB (1 moves):

  • Low option: ORB.SCR.df+3+4 (i19, low, -14 on block)
  • Punishable on block: ORB.SCR.df+3+4 (i19, low, -14 on block)