Combos
Starter
Most Important








SCR 




TRT 









SCR 




TRT 

- WS








SCR 




TRT 

- CH

WS
SCR 




- CH

~
MNT 

MNT 




- low parry








More Combos
- CH

~




SCR 




TRT 

- CH






SCR 




TRT 

- (

)

~




SCR 




TRT 


(SSL)






SCR 




TRT 


(dash)SCR 










~






SCR 




TRT 

- CH(
)
TRT 









- CH(

)
~




SCR 




TRT 












- CH









SCR 




TRT 

- MNT








SCR 




TRT 

- CHMNT
MNT 




SCR 




TRT 


MNT 
MNT 

(tap foward)MNT 


- CHSCR

MNT 

SCR 




- heat dash


~






SCR 




TRT 

Wall Combos








(delay last hit)

SCR
(follow with SCR
for pressure)
Wall Carry
With Tornado
- WS







(delay last hit) 






Combo Enders



1:1

Wall / Floor Break











- MNT

- TRT

Key Moves
Quick jab to check situations
Mid poke to harass the opponent. Has extensions
~
Counterhit launching low that can shift to MNT stance
~
Quick low that can shift to SCR stance

~
Mid attack useful for pressure

Strong Homing Attack to control the midrange space

Counterhit launcher with multiple hits- MNT ― SCRExplore these stances to up your pressure game
Heat Engagers

Safe mid Heat Engager

Useful in punish situations- SCR

Heat Engager from stance - TRT

Heat Engager from stance - MNT

Heat Engager from stance
Command Grabs

1+2 escape
Block Punishers
| Startup | Standing | Crouching |
|---|---|---|
| 10 | FC | |
| 11 | — | WS |
| 12 | WS | |
| heat smash | — | |
| 13 | — | |
| — | ||
| 15 | WS | |
| 16 | — | |
| 17 | ||
| 18 | — | WS |
Suggested Whiff Punishers
Guaranteed Follow-ups



― 

- -during









-- SCR



- CH


- - CHSCR

- 



- CH

- - CH


SCR 
(
) - CH


~


― 

(
) - CHTRT
TRT 

Defensive Options

― 
Has Power Crush properties
Power Crush
Matchup Punishment
- SlideWS
~
float - Asuka's b+3

1:1

- Kazuya db+1,2

1:1

- Ling Calli Roll...
- Ling AOP 3+4WS
~
float - Leo's b+1,4

the 2nd hit - Paul's Deathfist

(except max range) - Demoman (3rd hit)...
- Alisa's b+3+4,3+4

before 2nd hit - Claudio's f+2,2


(longdash) - Kuma's f,f+2

1:1

- Heihachi's f,f+2


- Jack's d+1+2...
- Jack's df+1,2,1,2...
- King's JAG 4WS

- ...-