Overview
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Strengths
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Weaknesses
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Game Plan
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Defense
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Punish guide
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Very long-range mid for poking and midrange control. Multiple extensions for pressure.
Same idea as 3 but slower. Best used at close range.
Low options to harass. df+3 has a fake-out in df+3,3, useful for pressure especially in okizeme.
Powerful high launcher that breaks parries and power crushes; continues pressure on block.
Safe mid counterhit launcher with great range. Pair with b,f+4 to control midrange.
Slow axe kick for close-range pressure; very rewarding on counterhit.
Running knee to close distance and start offense.
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