14 / 14
Most Important




[
~
]
[
~
]
[
~
]





- low parry








More Combos

(dash)







- GRF(3)[
~
](hold)
[
~
]
[
~
]
[
~
]





- heat on

~

[
~
]
[
~
]
[
~
]
[
~
]





- heat on


~





[
~
]
[
~
]
[
~
]





Counter Hit
- CH(4)
(dash)


[
~
]
[
~
]




Wall Combos







[
~
]
Wall Carry
- After
you can use 

for mid wall carry and 
or 
for shorter distances.
With Tailspin














(delay last hit)
Heat Burst Ender
- After

or 
you canheat burstand follow with WS
[
~
]
for damage and mininal
cost.
Wall / Floor Break
- Use

for
and 
to break the floor.