ALPHAv0.04
Jin

Jin

The roster's most complete fighter: elite pokes, Mishima wavedash mixups, and punishment for everything you do wrong.

All-rounderPokingMishimaCounter-hit i

Key Moves

df+1

Quick mid to check situations. Extensions check aggressive opponents.

4

High homing attack to check sidesteppers; guaranteed follow-ups on counterhit.

f+4

Long-range mid to keep opponents out and check situations. Counterhit launches; shifts to ZEN to pressure on hit.

db+4 and d+4

Low pokes to harass. d+4 is fast and high crushes; db+4 is slower but has great range and gives plus frames for pressure.

fthennthendthendf+1

Unsafe mid launcher. Use for mixups, possible whiff punishment, and to hit grounded opponents.

fthennthendthendf+2

Electric Wind Hook Fist (EWHF). Just-frame high launcher with huge neutral reward. Core punisher; also a strong keepout and approach check.

f+3+4

Zenshin Shift (ZEN). Steps Jin into ZEN, opening up new mids, lows, and plus-frame mixups. Many strings also auto-cancel into ZEN.

Overview

TBD

Strengths

TBD

Weaknesses

TBD

Game Plan

TBD

Defense

TBD

Punish guide

TBD