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Most Important








~
ZEN 

(2)
~
ZEN 

- EWHFEWHF

~
ZEN 

~
ZEN 

More Combos


(dash)
~
ZEN 



~
ZEN 

(2)
~
ZEN 









~
ZEN 

(2)
~
ZEN 

- heat on

~
EWHF
~
ZEN 

~
ZEN 

~
ZEN 

(2)
~
ZEN 

- heat on(db+1+2)
EWHF
~
ZEN 

~
ZEN 

- heat on(db+1+2)







~
ZEN 

(2)
~
ZEN 

Counter Hit
- CH

(dash)
~
ZEN 



~
ZEN 

(2)
~
ZEN 

- CH(b,f+2)
~
ZEN 



~
ZEN 

(2)
~
ZEN 

- CH






~
ZEN 


- CHFC

~
(hold df)BRS 

~
ZEN 

~
ZEN 

Wall Combos










(delay last hit)
Wall Carry
- You can swap ZEN

for ZEN 
for wall carry or use 

for short distance carry.
With Tailspin
Heat Burst Ender
- After
follow with(2)
~
and cancel the stance intoheat burstto extend your combo.
Wall / Floor Break
- Use


for
and 

or 
to break floors