ALPHAv0.04
Jin

Jin

The roster's most complete fighter: elite pokes, Mishima wavedash mixups, and punishment for everything you do wrong.

All-rounderPokingMishimaCounter-hit i

Most Important

  • uf+4df+2then4bthenf+2then3~FZEN u+1Tornado(2)4~FZEN 1then3
  • EWHFEWHFb+3~FZEN 1b+3~FZEN 1then3

More Combos

  • fthenf+3(dash)b+3~FZEN 1bthenf+2then3~FZEN u+1Tornado(2)4~FZEN 1then3
  • fthenf+3then1then2bthenf+2then3~FZEN u+1Tornado(2)4~FZEN 1then3
  • heat ondf+4~FEWHFb+3~FZEN 13then1~FZEN 2b+3~FZEN u+1Tornado(2)4~FZEN 1then3
  • heat on(db+1+2)1EWHFb+3~FZEN 1b+3~FZEN 1then3
  • heat on(db+1+2)2df+2then4bthenf+2then3~FZEN u+1Tornado(2)4~FZEN 1then3

Counter Hit

  • CHf+4(dash)b+3~FZEN 1bthenf+2then3~FZEN u+1Tornado(2)4~FZEN 1then3
  • CH(b,f+2)3~FZEN 2bthenf+2then3~FZEN u+1Tornado(2)4~FZEN 1then3
  • CHdb+2then23then13then1~FZEN u+1Tornado
  • CHFC df+4~F(hold df)BRS 2b+3~FZEN 1b+3~FZEN 1then3

Wall Combos

  • 1db+2then2then3
  • bthenf+2then1thendf+2(delay last hit)

Wall Carry

  • You can swap ZEN 1then3 for ZEN 1then2 for wall carry or use b+2then1 for short distance carry.

With Tailspin

  • fthennthendthendf+1Tornado1db+2then2then3
  • b+1then2Tornadobthenf+2then1thendf+2

Heat Burst Ender

  • AfterTornado follow with(2)4~F and cancel the stance intoheat burstto extend your combo.

Wall / Floor Break

  • Use fthenf+2 forWall Breakand db+2then3 or df+4 to break floors