Overview
TBD
Strengths
TBD
Weaknesses
TBD
Game Plan
TBD
Heat
TBD
Defense
TBD
Punish guide
How to beat them. The Frame Data tab in Punish mode shows per-move counter hints; the sections below are pulled straight from this character’s frame data so you can drill specific punishes.
Punish on block
Launch on block (-15 or worse, use your i15 launcher):
f,n,d,DF+4-23 on block (low)DVK.db+3+4-19 on block (low)ws2-18 on blockR.df+1+2-18 on blockd+3-17 on block (low)hFC.3-17 on block (low)
Standing string punish (-14 to -13, df+2 / i14 launcher):
H.2+3-14 on blockd+1+2-14c on block1+2-13 on blockf+3-13 on blockuf,n,4-13 on blockDVK.OTG.db+1+2-13~-8 on block
Jab punish (-12 to -10, fast string starter):
f+2-12 on blockdf+2-12 on blockdb+3-12c on blockdb+4-12 on blockub+1-12 on blockuf+2-12 on block
Duck these highs
Every high in Tekken loses to a crouch, but these are the ones worth committing to:
f,n,d,df+2(i11, high, -10 on block, launcher)f,n,d,df#2(i11, high, +5 on block, launcher)
Step their linear strings
The data doesn’t flag specific step weaknesses for Kazuya. As a default, sidestep-left against right-hand attacks (2, df+2 style) and sidestep-right against left-hand attacks; their homing moves (if any) are listed under Key Moves.
General notes
- Block low and wait. Lows in the data without a CH launch (above) give frames but no combo.
Stance handling
Kazuya threatens these named stances. Each block shows the launcher, mid, low, and any options that are negative enough to punish on block.
DVK (10 moves):
- Launcher:
DVK.SS.2(i17, mid, -15 on block, launcher) - Mid threat:
DVK.1+4(i21, mid, -9 on block) - Low option:
DVK.db+3+4(i24, low, -19 on block) - Punishable on block:
DVK.db+3+4(i24, low, -19 on block);DVK.f,n,d,df+1(i20, mid, -16 on block);DVK.SS.2(i17, mid, -15 on block, launcher)