ALPHAv0.04
Kazuya

Kazuya

Waits for the smallest mistake, then EWGF and hellsweep turn it into a round ending 50/50.

PunishmentMishimaMix-upOki i

Most Important

  • EWGF(f,n,d,df+2)EWGF(short dash)b+2then2df+1thendf+2Tornadob+2then2then1+2
  • fthenf+3fthennthendthendf+1+2Tornado(1,2)4then3(short dash)b+2then2then1+2
  • WSthen1then2WSthen1+2b+2then2b+2then2then1+2

More Combos

  • heat onb+4~FEWGFEWGFb+2then2df+1then2Tornadob+2then2then1+2
  • heat onSS2u+1+2(dash)df+3then2then1Tornadob+2then2then1+2

Counter Hit

  • CHfthenf+4df+3then2then1(hold)Tornadob+2then2then1+2
  • CHd+1+2WSthen1+2b+2then2df+1thendf+2Tornadob+2then2then1+2
  • CH(1,2,4)3fthennthendthendf+1+2Tornado(1,2)4then3(short dash)b+2then2then1+2
  • CH(df+1)df+2EWGF(short dash)b+2then2df+1thendf+2Tornadob+2then2then1+2
  • CH(2)2(dash)df+3then2then1Tornadob+2then2then1+2

Wall Combos

  • df+3+4then1then2
  • b+2then4df+2

Wall Carry

  • It's worth learning the 3then1thenDF cancel into df+1then4 for wall carry when close to the wall you can use df+1then4 or b+3then1

With Tornado

  • df+1thendf+2Tornadodf+3+4then1then2
  • fthennthendthendf+1+2Tornadob+2then4df+2

Heat Burst Ender

  • After 1then2then4then3 you can activateHeatfor more wall carry ending the combo withheat dashwill allow for a fthennthendthendf+1+2

Wall / Floor Break

  • End with fthenfthenf+3 to break walls and db+2 or f+4 forFloor Break