Overview
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Strengths
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Weaknesses
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Game Plan
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Defense
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Punish guide
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Low poke to harass stand-block. FC d+1 is an alternative: safe on block, plus on hit.
Long range high counterhit launcher for controlling midrange.
The bear hellsweep, a high crushing counterhit launcher; very punishable on block, but a strong offense starter.
Mid attack for pressure; hold down or press 3+4 to shift into HBS for stance pressure.
Another mid into stance pressure, but much slower. Use it in okizeme to avoid being interrupted.
Homing mid that launches on counterhit.
Make sure to learn some of your stance options.
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